Displacement popping problem 2004-06-02 - By kim aldis
Back You're using a view dependant displacement Chris?
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > Sent: 02 June 2004 11:06 > To: xsi@(protected) > Subject: Displacement popping problem > > Hello all, > I have a spherical object thats surface is displaced by a > cell texture to make it look a bit like a spikey ball. All is > fine, and I've managed to render well over a thousand frames > with no problems, but my client has just spotted that in 1 > scene where the ball slowly moves into frame, some of the > spikes look like they're masked by some invisible matte, for > about 6 frames, then they pop back on. > I've tried all sorts of stuff, and as I'm typing this, our DS > guy is trying to DVE the spikes back in, but it's not looking so good. > Any ideas would be welcome. > Cheesr > > Chris > > > Chris Marshall > Senior Animator > Eclipse Creative Limited > Tel: +44 (0) 29 2047 0070 > Fax: +44 (0) 29 2047 0071 > www.eclipsecreative.co.uk > www.eclipsecreative.tv > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|