XSI and user frame buffers 2004-05-29 - By Guy Rabiller
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Afaik, just for frame buffers, unfortunately. -- guy rabiller | 3d technical director @ LaMaison
-- -- Original Message -- -- From: "Andras Ikladi" <kodiak@(protected)> To: <XSI@(protected)> Sent: Saturday, May 29, 2004 9:39 AM Subject: Re: XSI and user frame buffers
> Guy Rabiller wrote: > > > Hey Jim, > > > > this is an old message from Dave Lajoie: > > > > > any shader can have a frame buffer statement like this > > > upon using the shader in a scene, it will instruct MR > > > to make those frame buffer available for the shader. > > > > > > phenomenon "myshader_declare" > > > { > > > ... > > > output options = "rgba,tag,z"; > > > output options = "rgba+,tag,z+"; > > > output options = "fb0,rgba+,z+"; > > > ... > > > } > > > > > > The string is the exact same thing as the mi file definitin for frame > > > buffers. > > I still don't get how to set the file format and filename however, but > > at least a frame buffer is created and available. > > > > Does it helps ? > > Oh, thanks a lot for this tip, i tought there is no such way. > Question arises tough..is it possible to also pass other code into the > generated mi file (or calls) > or is it just specific for framebuffers? > Would be cool to have this extended into a generic solution. > > Andras > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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