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XSI and user frame buffers

XSI and user frame buffers

2004-05-28       - By Guy Rabiller

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Reply:     1     2     3     4     5  

Hey Jim,

this is an old message from Dave Lajoie:

> any shader can have a frame buffer statement like this
> upon using the shader in a scene, it will instruct MR
> to make those frame buffer available for the shader.
>
> phenomenon "myshader_declare"
> {
> ...
> output options = "rgba,tag,z";
> output options = "rgba+,tag,z+";
> output options = "fb0,rgba+,z+";
> ...
> }
>
> The string is the exact same thing as the mi file definitin for frame
> buffers.

I still don't get how to set the file format and filename however, but at least
a frame buffer is created and available.

Does it helps ?
--
guy rabiller | 3d technical director @ LaMaison

 -- -- Original Message -- --
 From: Jim Rothrock
 To: XSI@(protected)
 Sent: Tuesday, May 04, 2004 7:16 PM
 Subject: XSI and user frame buffers


 Is it possible to define mental ray user frame buffers in XSI?  I cannot find
any mechanism for doing this.
 --
 Jim Rothrock | jimr@(protected)
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<DIV><FONT face=Arial size=2>Hey Jim,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>this is&nbsp;an old message from Dave
Lajoie:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV>&nbsp;&gt; any shader can have a frame buffer statement like this<BR>&gt;
upon using the shader in a scene, it will instruct MR<BR>&gt; to make those
frame buffer available for the shader.<BR>&gt;<BR>&gt; phenomenon
"myshader_declare"<BR>&gt; {<BR>&gt; ...<BR>&gt; output options =
"rgba,tag,z";<BR>&gt; output options = "rgba+,tag,z+";<BR>&gt; output options =
"fb0,rgba+,z+";<BR>&gt; ...<BR>&gt; }<BR>&gt;<BR>&gt; The string is the exact
same thing as the mi file definitin for frame<BR>&gt; buffers.<BR></DIV>
<DIV><FONT face=Arial size=2>I still don't get how to set the file format and
filename however, but at least a frame buffer is created and
available.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Does it helps ?</FONT></DIV>
<DIV>--<BR>guy rabiller | 3d technical director @ LaMaison<BR></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=jimr@(protected) href="mailto:jimr@(protected)">Jim
 Rothrock</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, May 04, 2004 7:16 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> XSI and user frame buffers</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>Is it possible to define mental ray user frame
 buffers in XSI?&nbsp; I cannot find any mechanism for doing this.</FONT></DIV>
 <DIV><FONT face=Arial size=2>--<BR>Jim Rothrock | <A
 href="mailto:jimr@(protected)">jimr@(protected)</A></FONT></DIV><
/BLOCKQUOTE></BODY></HTML>