Various drop frame problems 2004-05-28 - By Eric Lampi
Back Hi Bernard,
I have experienced the similar problems recently. I asked the list about this, and there weren't many suggestions on how to fix it.
It seemed that we had less errors when they were rendered after hours. It is a gigbit ethernet, but the models were large and the textures were 5k+, the frames were rendered in 2k res. At any given time there were 400-800 passes in the queue, for a 60 node renderfarm. We didn't encounter your various incorrect frames, they were pretty much all 1k timed out frames. Is it possible that you have different configurations on your machines? We had all of the machines configured at the same time, so there's very little difference between the install, and the hardware is identical.
I wish I had a better solution for you, hopefully somone who knows is paying attention. I know how you feel. The only way I was able to work around it is to flipbook everything, and check each pass in batchserve when they're finished and periodically while they're going, and resubmit the errors. I know, it's a serious pain in the ass, I would spend at least an hour doing this every morning.
Eric
--- Bernard Lebel <atyss4si@(protected)> wrote: > Hello, > > I'd like to know from the Batchserve users on this > list if they have lots of > drop frames in their rendered sequences, and what > steps they have taken to > overcome them. Of course, switching to another > render manager at this point > is not an option. > > Over here we have tons of them. They seem to be > COMPLETELY RANDOM, as they > affect different machines (but rarely twice the > same) on some frames and not > other frames, and so on. It's the point where I > suspect a problem more with > Batchserve rather than mental ray, XSI. Batchserve > doesn't log any error > though, so it's very hard to pinpoint what's going > in. I suspect vaguely > that it's pretty all related to the same problem > (something to do with > refreshing?), but now it's still a vague > speculation. > > Typical drop-frames include: > > - Incidence shader not rendering on some objects; > - Occlusion pass with Dirtmap giving white images; > - Frames rendered completely black (alpha channel > even black); > - Objects disappearing; > - Frames of only 1k; > - Frames not rendered at all; > > And I won't even mention hair problems. > > > > Thanks for any help > Bernard > --- > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > unsubscribe xsi
===== Freelance 3-D Animator, F/X Artist --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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