Texture ram usage 2004-05-27 - By Bernard Lebel
Back Yes it helps a lot, merci Andr�.
Bernard
-- -- Original Message -- -- From: "Andr� Adam" <a_adam@(protected)> To: <XSI@(protected)> Sent: Thursday, May 27, 2004 2:04 PM Subject: Re: Texture ram usage
> (SizeX * SizeY * total bit depth of all channels) / 8 = Size in Bytes > > In your example this would be (512 * 512 * 32) / 8 = 1048576 Bytes > This size can increase by about 30% in case of mip-maps being created; > but in such a case I'd go for .map texture files anyways, which get > accessed directly on the hard disk instead of being loaded into memory. > > Hope that helps. > > -Andr� > > Bernard Lebel wrote: > > >Hello, > > > >In the same vain as how many ram a triangle uses, does anyone knows how much > >ram uses a texture of let say 512x512? > >Or better yet, can this be expressed by an equation? > > > > > >Thanks in advance > >Bernard > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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