Texture ram usage 2004-05-27 - By André Adam
Back (SizeX * SizeY * total bit depth of all channels) / 8 = Size in Bytes
In your example this would be (512 * 512 * 32) / 8 = 1048576 Bytes This size can increase by about 30% in case of mip-maps being created; but in such a case I'd go for .map texture files anyways, which get accessed directly on the hard disk instead of being loaded into memory.
Hope that helps.
-Andr�
Bernard Lebel wrote:
>Hello, > >In the same vain as how many ram a triangle uses, does anyone knows how much >ram uses a texture of let say 512x512? >Or better yet, can this be expressed by an equation? > > >Thanks in advance >Bernard >
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