One triangle in ram? 2004-05-27 - By Bernard Lebel
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Bernard
-- -- Original Message -- -- From: "Andras Ikladi" <kodiak@(protected)> To: <XSI@(protected)> Sent: Thursday, May 27, 2004 9:43 AM Subject: Re: One triangle in ram?
> Bernard Lebel wrote: > > >Hello, > > > >Does anyone know how much in ram a single triangle takes up? Is this > >quantifyable? > > > > > > > It is, but i wouldn`t say it has a linear relationship with scene memory > requirements (even if we only consider geometry). > > Based on the mental ray rendering book: > A triangle takes about 42 bytes including it`s position vector + > additional 12bytes for additional vector type data attached (normal > vector, motion vector, texture vectors..etc). This is for triangle as a > rendering primitive (ie. after tessellation). > > But the real cost also depends on the algorithm to be used (like storing > the sorted point list for visibility calculations in case of some > scanline engines vs. raytracing..etc)..and of course other not geometry > related factors. > > Andras > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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