2nd camera rect: getting rid of scaling 2003-12-05 - By Brian Robbins
Back You might be able to get something working, by changing the wireframe camera's FOV and/or camera 2's position.
I'm not 100% sure that it would look right without distortion but that's what I would take a look at before giving up . . .
Brian Robbins Senior Creative Technologist, Fuel Industries <http://www.fuelindustries.com/>
> -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of Vegard > Hofsoy > Sent: Friday, December 05, 2003 6:01 PM > To: dir3d-l@(protected) > Subject: [Dir3d-l] 2nd camera rect: getting rid of scaling > > > I have two identical models in a world, at different positions. They > each have a camera. One model is a wireframe, the other if filled. I > want to overlay (using camera[2].rect) one onto the other. > > The problem is that if the camera[2].rect height is < than the > camera[1].rect height, the view of model 2 will scale down. If the > heights are the same, and camera[2].rect is centered, the effect I > want is ok. If the rect of camera 2 is offset, so is the view in > camera 2. > > The effect is shown here: > > http://www.vegard.com/robot.html > > (Pressing 1-7 changes the animation) > (since the camera[2].rect is centered, the effect is ok in this example) > > What I really want, is to be able to set the camera[2].rect to any > value, and have the combination of the two models align perfectly. Is > this possible? Am I overlooking some "noscale" property of the > camera...? > > Vegard Hofsoy
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