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2nd camera rect: getting rid of scaling

2nd camera rect: getting rid of scaling

2003-12-05       - By Brian Robbins

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

You might be able to get something working, by changing the wireframe
camera's FOV and/or camera 2's position.

I'm not 100% sure that it would look right without distortion but that's
what I would take a look at before giving up . . .

 Brian Robbins
 Senior Creative Technologist, Fuel Industries
 <http://www.fuelindustries.com/>


> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of Vegard
> Hofsoy
> Sent: Friday, December 05, 2003 6:01 PM
> To: dir3d-l@(protected)
> Subject: [Dir3d-l] 2nd camera rect: getting rid of scaling
>
>
> I have two identical models in a world, at different positions. They
> each have a camera. One model is a wireframe, the other if filled. I
> want to overlay (using camera[2].rect) one onto the other.
>
> The problem is that if the camera[2].rect height is < than the
> camera[1].rect height, the view of model 2 will scale down. If the
> heights are the same, and camera[2].rect is centered, the effect I
> want is ok. If the rect of camera 2 is offset, so is the view in
> camera 2.
>
> The effect is shown here:
>
> http://www.vegard.com/robot.html
>
> (Pressing 1-7 changes the animation)
> (since the camera[2].rect is centered, the effect is ok in this example)
>
> What I really want, is to be able to set the camera[2].rect to any
> value, and have the combination of the two models align perfectly. Is
> this possible? Am I overlooking some "noscale" property of the
> camera...?
>
> Vegard Hofsoy

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