2nd camera rect: getting rid of scaling 2003-12-05 - By Barry Swan
Back I don't think you can do what you want, unless you use orthographic projection on them both. Reason being is that as they stand, director camera transforms can't do off-centered projections. I think you might be able to duplicate this by having your world run through a skew matrix (which again you'll have to do yourself by editing the matrix items individually).
Getting them to line up could be a pain - I'd say off the top of my head it can't be done. It MIGHT be able to be done with skew transforms, but whether it's worth the time invested in finding out is up to you really :/
Barry gerbil@(protected)
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