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branching organics

branching organics

2004-05-26       - By Rob Wuijster

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Errr..... Reply to myself:
Read ALL posts before pressing send button!
Hadn't read Adam's reply yet.. ;)

Ok, back to work now, nothing to see here, move along...

Rob Wuijster
BRIX Multimedia
Zoetermeer
Holland



-- --Original Message-- --
From: Rob Wuijster
Sent: Wednesday, May 26, 2004 9:34 AM
To: XSI@(protected)
Subject: RE: branching organics


That's one little tool that could be ported over to XSI ;)

You could also draw out the vines as a bunch of curves that will form
the vines, get a cube and extrude a poly as the "main" vine. After that
you could extrude polys from the other curves.
When finished, just subd the total too smooth things out. You could even
model some bumps and clumps to the vines for more randomness. Works
quite fast and gives more ore less the same result as T-branch. It's
still more work though...

T-branch to xsi please.... Hello...?? ;)

Cheers,

Rob Wuijster
BRIX Multimedia
Zoetermeer
Holland



-- --Original Message-- --
From: Ed Harriss [mailto:Ed.Harriss@(protected)]
Sent: Tuesday, May 25, 2004 7:19 PM
To: XSI@(protected)
Subject: RE: branching organics


I believe that you are talking about T-Branch. There is something that
might work, but it is not quite the same. Try Vincent Fortins "Twig Gen"
plugin. You can get it here:
http://www.edharriss.com/XSIscripts/scripts_modeling.htm




Ed Harriss
XSI Stuff: http://www.EdHarriss.com
Do you need a CG job? http://www.GetA3DJob.com



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Thomas Shaw
Sent: Tuesday, May 25, 2004 11:40 AM
To: XSI@(protected)
Subject: branching organics


Hello again. Hope you are all having wonderful days.

In class the other week, we had to recreate a still life photograph. It
was just your basic wine glass, brass jar with grapes on top, lemon and
tomato sort of thing.

It was all fine until I tried to do the tomatoes on a vine. The scene
has 3 tomatoes that are still connected by the vine the y grew out of. I
had erroneously assumed that I could do the cool thing that I learned
from Softimage 3D years ago: make a series of circles with the same
number of vertices and then click each one, in the order you want Soft
to create the mesh. This would create a mesh out of the circles that
would be nice and branchy and perfect.

Does XSI not do anything like that? What is the best way to create a
vine growth or tree branch-like thing?  I tried just straight up
modeling on a tube primitive, but it was really hard for me to get a
nice, even outgrowth of the main stem.

Ps. Is it allowed to attach files to the list serv messages? It would
have been easier to explain if you could see the photo we worked with..

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