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branching organics

branching organics

2004-05-25       - By Adam Sale

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Reply:     1     2     3     4     5     6     7     8  

to add to Andres post, I have a simple little tutorial I did a while back
that goes through the process
www.joncrow.com

In the XSI tutorials section.. its called growing a flower

You should also search the archives for some back posts on this topic as I
know its been brought up a number of times

http://archives.itg.uiuc.edu/softimage/xsi/

Adam

-- -- Original Message -- --
From: "Andre DeAngelis" <adeangelis@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, May 25, 2004 1:51 PM
Subject: RE: branching organics


> I did a scene recently with vines groeing in time lapse fashio.  I had
over
> 5 vines branching off from each other.
>
> i use 2 techniques - for close up shots, I sued etruding polys along
splines
> and the other curve deformations of polys.
>
> If you want I can send you an example.
>
> AD
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
> Of Ed Harriss
> Sent: Tuesday, May 25, 2004 1:19 PM
> To: XSI@(protected)
> Subject: RE: branching organics
>
>
> I believe that you are talking about T-Branch. There is something that
might
> work, but it is not quite the same. Try Vincent Fortins "Twig Gen" plugin.
> You can get it here:
> http://www.edharriss.com/XSIscripts/scripts_modeling.htm
>
>
>
>
> Ed Harriss
> XSI Stuff: http://www.EdHarriss.com
> Do you need a CG job? http://www.GetA3DJob.com
>
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of
> Thomas Shaw
> Sent: Tuesday, May 25, 2004 11:40 AM
> To: XSI@(protected)
> Subject: branching organics
>
>
> Hello again. Hope you are all having wonderful days.
>
> In class the other week, we had to recreate a still life photograph. It
was
> just your basic wine glass, brass jar with grapes on top, lemon and tomato
> sort of thing.
>
> It was all fine until I tried to do the tomatoes on a vine. The scene has
3
> tomatoes that are still connected by the vine the y grew out of. I had
> erroneously assumed that I could do the cool thing that I learned from
> Softimage 3D years ago: make a series of circles with the same number of
> vertices and then click each one, in the order you want Soft to create the
> mesh. This would create a mesh out of the circles that would be nice and
> branchy and perfect.
>
> Does XSI not do anything like that? What is the best way to create a vine
> growth or tree branch-like thing?  I tried just straight up modeling on a
> tube primitive, but it was really hard for me to get a nice, even
outgrowth
> of the main stem.
>
> Ps. Is it allowed to attach files to the list serv messages? It would have
> been easier to explain if you could see the photo we worked with..
>
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