  | | | branching organics | branching organics 2004-05-25 - By Per Edwards
Back The tool is called Loft. Select nurbs curves in the order you want then Create->Surface->Loft > > Hello again. Hope you are all having wonderful days. > > > > In class the other week, we had to recreate a still life photograph. It was > just your basic wine glass, brass jar with grapes on top, lemon and tomato > sort of thing. > > > > It was all fine until I tried to do the tomatoes on a vine. The scene has 3 > tomatoes that are still connected by the vine the y grew out of. I had > erroneously assumed that I could do the cool thing that I learned from > Softimage 3D years ago: make a series of circles with the same number of > vertices and then click each one, in the order you want Soft to create the > mesh. This would create a mesh out of the circles that would be nice and > branchy and perfect. > > > > Does XSI not do anything like that? What is the best way to create a vine > growth or tree branch-like thing? I tried just straight up modeling on a tube > primitive, but it was really hard for me to get a nice, even outgrowth of the > main stem.
<HTML> <HEAD> <TITLE>Re: branching organics</TITLE> </HEAD> <BODY> <FONT SIZE="2"><FONT FACE="Arial">The tool is called Loft. Select nurbs curves in the order you want then Create->Surface->Loft<BR> </FONT></FONT><BLOCKQUOTE><FONT SIZE="2"><FONT FACE="Arial"><FONT COLOR=" #000080"><BR> Hello again. Hope you are all having wonderful days.<BR> </FONT></FONT></FONT><FONT FACE="Verdana"><BR> </FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial"> <BR> </FONT></FONT></FONT><FONT FACE="Verdana"><BR> </FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial">In class the other week, we had to recreate a still life photograph. It was just your basic wine glass, brass jar with grapes on top, lemon and tomato sort of thing. <BR> </FONT></FONT></FONT><FONT FACE="Verdana"><BR> </FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial"> <BR> </FONT></FONT></FONT><FONT FACE="Verdana"><BR> </FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial">It was all fine until I tried to do the tomatoes on a vine. The scene has 3 tomatoes that are still connected by the vine the y grew out of. I had erroneously assumed that I could do the cool thing that I learned from Softimage 3D years ago: make a series of circles with the same number of vertices and then click each one, in the order you want Soft to create the mesh. This would create a mesh out of the circles that would be nice and branchy and perfect.<BR> </FONT></FONT></FONT><FONT FACE="Verdana"><BR> </FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial"> <BR> </FONT></FONT></FONT><FONT FACE="Verdana"><BR> </FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial">Does XSI not do anything like that? What is the best way to create a vine growth or tree branch -like thing? I tried just straight up modeling on a tube primitive, but it was really hard for me to get a nice, even outgrowth of the main stem.<BR> </FONT></FONT></FONT></BLOCKQUOTE><FONT COLOR="#000080"><FONT FACE="Verdana"> <BR> </FONT></FONT> </BODY> </HTML>
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