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branching organics

branching organics

2004-05-25       - By Per Edwards

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Reply:     1     2     3     4     5     6     7     8  

The tool is called Loft.  Select nurbs curves in the order you want then
Create->Surface->Loft
>
> Hello again. Hope you are all having wonderful days.
>
>  
>
> In class the other week, we had to recreate a still life photograph. It was
> just your basic wine glass, brass jar with grapes on top, lemon and tomato
> sort of thing.
>
>  
>
> It was all fine until I tried to do the tomatoes on a vine. The scene has 3
> tomatoes that are still connected by the vine the y grew out of. I had
> erroneously assumed that I could do the cool thing that I learned from
> Softimage 3D years ago: make a series of circles with the same number of
> vertices and then click each one, in the order you want Soft to create the
> mesh. This would create a mesh out of the circles that would be nice and
> branchy and perfect.
>
>  
>
> Does XSI not do anything like that? What is the best way to create a vine
> growth or tree branch-like thing?  I tried just straight up modeling on a tube
> primitive, but it was really hard for me to get a nice, even outgrowth of the
> main stem.



<HTML>
<HEAD>
<TITLE>Re: branching organics</TITLE>
</HEAD>
<BODY>
<FONT SIZE="2"><FONT FACE="Arial">The tool is called Loft. &nbsp;Select nurbs
curves in the order you want then Create-&gt;Surface-&gt;Loft<BR>
</FONT></FONT><BLOCKQUOTE><FONT SIZE="2"><FONT FACE="Arial"><FONT COLOR="
#000080"><BR>
Hello again. Hope you are all having wonderful days.<BR>
</FONT></FONT></FONT><FONT FACE="Verdana"><BR>
</FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial"> <BR>
</FONT></FONT></FONT><FONT FACE="Verdana"><BR>
</FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial">In class the
other week, we had to recreate a still life photograph. It was just your basic
wine glass, brass jar with grapes on top, lemon and tomato sort of thing. <BR>
</FONT></FONT></FONT><FONT FACE="Verdana"><BR>
</FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial"> <BR>
</FONT></FONT></FONT><FONT FACE="Verdana"><BR>
</FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial">It was all fine
until I tried to do the tomatoes on a vine. The scene has 3 tomatoes that are
still connected by the vine the y grew out of. I had erroneously assumed that I
could do the cool thing that I learned from Softimage 3D years ago: make a
series of circles with the same number of vertices and then click each one, in
the order you want Soft to create the mesh. This would create a mesh out of the
circles that would be nice and branchy and perfect.<BR>
</FONT></FONT></FONT><FONT FACE="Verdana"><BR>
</FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial"> <BR>
</FONT></FONT></FONT><FONT FACE="Verdana"><BR>
</FONT><FONT COLOR="#000080"><FONT SIZE="2"><FONT FACE="Arial">Does XSI not do
anything like that? What is the best way to create a vine growth or tree branch
-like thing? &nbsp;I tried just straight up modeling on a tube primitive, but it
was really hard for me to get a nice, even outgrowth of the main stem.<BR>
</FONT></FONT></FONT></BLOCKQUOTE><FONT COLOR="#000080"><FONT FACE="Verdana">
<BR>
</FONT></FONT>
</BODY>
</HTML>