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2nd camera rect: getting rid of scaling

2nd camera rect: getting rid of scaling

2003-12-05       - By Vegard Hofsøy

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I have two identical models in a world, at different positions. They
each have a camera. One model is a wireframe, the other if filled. I
want to overlay (using camera[2].rect) one onto the other.

The problem is that if the camera[2].rect height is < than the
camera[1].rect height, the view of model 2 will scale down. If the
heights are the same, and camera[2].rect is centered, the effect I
want is ok. If the rect of camera 2 is offset, so is the view in
camera 2.

The effect is shown here:

http://www.vegard.com/robot.html

(Pressing 1-7 changes the animation)
(since the camera[2].rect is centered, the effect is ok in this example)

What I really want, is to be able to set the camera[2].rect to any
value, and have the combination of the two models align perfectly. Is
this possible? Am I overlooking some "noscale" property of the
camera...?

Vegard Hofsoy

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