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Simple Script Problem.

Simple Script Problem.

2004-05-25       - By Bernard Lebel

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Reply:     1     2     3     4     5  

Thanks for the info.

Bernard


-- -- Original Message -- --
From: "kim aldis" <kim@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, May 25, 2004 1:22 PM
Subject: RE: Simple Script Problem.


> You may find it's a case sensetivity thing, Bernard. For types I'd suggest
> using the siType builtin constants, for example siPolyMeshType, for poly
> meshes. This seems to work for me.
>
> In fact, looking at these definitions, siPolyMeshType is set to "polymsh".
> That may be the root of your problem.
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel
> > Sent: 25 May 2004 08:33
> > To: XSI@(protected)
> > Subject: Re: Simple Script Problem.
> >
> > Salut Halim,
> >
> > I use the findchildren method instead, very often and it's
> > very picky. I guess it can be the same for findchild.
> > I guess you already know that, but to make it work on a
> > selection, you have to either start a loop if many things are
> > selected, or put Selection(0) if one object is selected.
> >
> > Then what you put in the type and family arguments are
> > extremely sensitive.
> > For example, a script I'm working on at the moment doesn't
> > collect "polygon_mesh" types of objects, but collects fine
> > objects from the siGeometryFamily objects.
> >
> > Using findchildren will return a collection, then you have to
> > use a loop to retrive the object you want.
> >
> >
> > Salut
> > Bernard
> >
> > -- -- Original Message -- --
> > From: "Halim Negadi" <halim@(protected)>
> > To: <XSI@(protected)>
> > Sent: Tuesday, May 25, 2004 1:54 AM
> > Subject: Simple Script Problem.
> >
> >
> > > I think I missunderstood the findchild function. The only
> > way I made
> > > this function work was with the scene root and I'd like to access a
> > > child of a selection.
> > >
> > > Thanks
> > > ---
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> >
>
>
>
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