Soft body like clay 2004-05-24 - By Chris Marshall
Back You can of course put a lattice on your object, and shape animate that. That's a quick and simple way of doing it.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of kim aldis Sent: Monday, May 24, 2004 4:31 PM To: XSI@(protected) Subject: RE: Soft body like clay
Generating the shapes, again, I'd use something like the splatter op. Rotate the object, push it against the y=0 plane, freeze the stack, repeat until satisfied.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > Sent: 24 May 2004 16:11 > To: XSI@(protected) > Subject: RE: Soft body like clay > > I was thinking the same. If you run the simulation to the > point where your object deforms as far as you want, then > freeze it. Now use this as part of your shape animation. Now > it'll squish out of shape, but then hold its form. > Obviously you'll need to keep a copy of the original. > > Chris > > > -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)]On Behalf Of Eric Deren > Sent: Monday, May 24, 2004 2:30 PM > To: XSI@(protected) > Subject: Re: Soft body like clay > > > > I guess, worst-case scenario, you could always do it the > old-fashioned way and just do a shape animation to distort > the geometry. > > -Eric > > -- -- Original Message -- -- > From: "Scott Lange" <scott@(protected)> > To: <XSI@(protected)> > Sent: Friday, May 21, 2004 5:06 PM > Subject: RE: Soft body like clay > > > > Okay, I am completely frustrated now. Thanks, those are incredible > > simulations.-Scott > > > > __ __ > > > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > Behalf Of > > Marc-Andre Carbonneau > > Sent: Friday, May 21, 2004 4:48 PM > > To: XSI@(protected) > > Subject: Re: Soft body like clay > > > > > > Check out the budha... :) > > http://graphics.stanford.edu/~fedkiw/ > > > > not in XSI :( > > > > > > > > -- -- Original Message -- -- > > From: Dan Yargici <mailto:dan@(protected)> > > To: XSI@(protected) > > Sent: Friday, May 21, 2004 4:12 PM > > Subject: Re: Soft body like clay > > > > No, I tore my hair out over this and ended up using cloth with a > thickness. > > This kinda works but means you lose out on some of the good > qualities > of the > > softbodies. > > > > Might be worth trying in your case tho? > > > > DAN > > > > -- -- Original Message -- -- > > From: Scott Lange <mailto:scott@(protected)> > > To: XSI <mailto:XSI@(protected)> > > Sent: Friday, May 21, 2004 11:10 PM > > Subject: Soft body like clay > > > > > > Has anyone had any success with making a soft body react like clay > where it > > holds it's form when it collides with a collision object or > when it's > > depressed by a collision object? > > > > Thanks in advance. > > > > Scott Lange > > Animation Director > > Turbulence Effects Inc. > > 38 East 32nd Street > > 6th Floor > > NY, NY 10016 > > scott@(protected) > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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