Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Soft body like clay

Soft body like clay

2004-05-24       - By kim aldis

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Generating the shapes, again, I'd use something like the splatter op. Rotate
the object, push it against the y=0 plane, freeze the stack, repeat until
satisfied.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall
> Sent: 24 May 2004 16:11
> To: XSI@(protected)
> Subject: RE: Soft body like clay
>
> I was thinking the same. If you run the simulation to the
> point where your object deforms as far as you want, then
> freeze it. Now use this as part of your shape animation. Now
> it'll squish out of shape, but then hold its form.
> Obviously you'll need to keep a copy of the original.
>
> Chris
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]On Behalf Of Eric Deren
> Sent: Monday, May 24, 2004 2:30 PM
> To: XSI@(protected)
> Subject: Re: Soft body like clay
>
>
>
> I guess, worst-case scenario, you could always do it the
> old-fashioned way and just do a shape animation to distort
> the geometry.
>
> -Eric
>
> -- -- Original Message -- --
> From: "Scott Lange" <scott@(protected)>
> To: <XSI@(protected)>
> Sent: Friday, May 21, 2004 5:06 PM
> Subject: RE: Soft body like clay
>
>
> > Okay, I am completely frustrated now. Thanks, those are incredible
> > simulations.-Scott
> >
> >   __ __
> >
> > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
> Behalf Of
> > Marc-Andre Carbonneau
> > Sent: Friday, May 21, 2004 4:48 PM
> > To: XSI@(protected)
> > Subject: Re: Soft body like clay
> >
> >
> > Check out the budha... :)
> > http://graphics.stanford.edu/~fedkiw/
> >
> > not in XSI :(
> >
> >
> >
> > -- -- Original Message -- --
> > From: Dan Yargici <mailto:dan@(protected)>
> > To: XSI@(protected)
> > Sent: Friday, May 21, 2004 4:12 PM
> > Subject: Re: Soft body like clay
> >
> > No, I tore my hair out over this and ended up using cloth with a
> thickness.
> > This kinda works but means you lose out on some of the good
> qualities
> of the
> > softbodies.
> >
> > Might be worth trying in your case tho?
> >
> > DAN
> >
> > -- -- Original Message -- --
> > From: Scott Lange <mailto:scott@(protected)>
> > To: XSI <mailto:XSI@(protected)>
> > Sent: Friday, May 21, 2004 11:10 PM
> > Subject: Soft body like clay
> >
> >
> > Has anyone had any success with making a soft body react like clay
> where it
> > holds it's form when it collides with a collision object or
> when it's
> > depressed by a collision object?
> >
> > Thanks in advance.
> >
> > Scott Lange
> > Animation Director
> > Turbulence Effects Inc.
> > 38 East 32nd Street
> > 6th Floor
> > NY, NY 10016
> > scott@(protected)
> >
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following
> text in body:
> unsubscribe xsi
>
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following
> text in body:
> unsubscribe xsi
>
>
>



---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi