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Soft body like clay

Soft body like clay

2004-05-24       - By Chris Marshall

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I was thinking the same. If you run the simulation to the point where your
object deforms as far as you want, then freeze it. Now use this as part of
your shape animation. Now it'll squish out of shape, but then hold its form.
Obviously you'll need to keep a copy of the original.

Chris


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Eric Deren
Sent: Monday, May 24, 2004 2:30 PM
To: XSI@(protected)
Subject: Re: Soft body like clay



I guess, worst-case scenario, you could always do it the old-fashioned
way and just do a shape animation to distort the geometry.

-Eric

-- -- Original Message -- --
From: "Scott Lange" <scott@(protected)>
To: <XSI@(protected)>
Sent: Friday, May 21, 2004 5:06 PM
Subject: RE: Soft body like clay


> Okay, I am completely frustrated now. Thanks, those are incredible
> simulations.-Scott
>
>   __ __
>
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
Behalf Of
> Marc-Andre Carbonneau
> Sent: Friday, May 21, 2004 4:48 PM
> To: XSI@(protected)
> Subject: Re: Soft body like clay
>
>
> Check out the budha... :)
> http://graphics.stanford.edu/~fedkiw/
>
> not in XSI :(
>
>
>
> -- -- Original Message -- --
> From: Dan Yargici <mailto:dan@(protected)>
> To: XSI@(protected)
> Sent: Friday, May 21, 2004 4:12 PM
> Subject: Re: Soft body like clay
>
> No, I tore my hair out over this and ended up using cloth with a
thickness.
> This kinda works but means you lose out on some of the good qualities
of the
> softbodies.
>
> Might be worth trying in your case tho?
>
> DAN
>
> -- -- Original Message -- --
> From: Scott Lange <mailto:scott@(protected)>
> To: XSI <mailto:XSI@(protected)>
> Sent: Friday, May 21, 2004 11:10 PM
> Subject: Soft body like clay
>
>
> Has anyone had any success with making a soft body react like clay
where it
> holds it's form when it collides with a collision object or when it's
> depressed by a collision object?
>
> Thanks in advance.
>
> Scott Lange
> Animation Director
> Turbulence Effects Inc.
> 38 East 32nd Street
> 6th Floor
> NY, NY 10016
> scott@(protected)
>
>

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