Soft body like clay 2004-05-24 - By Eric Deren
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I guess, worst-case scenario, you could always do it the old-fashioned way and just do a shape animation to distort the geometry.
-Eric
-- -- Original Message -- -- From: "Scott Lange" <scott@(protected)> To: <XSI@(protected)> Sent: Friday, May 21, 2004 5:06 PM Subject: RE: Soft body like clay
> Okay, I am completely frustrated now. Thanks, those are incredible > simulations.-Scott > > __ __ > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Marc-Andre Carbonneau > Sent: Friday, May 21, 2004 4:48 PM > To: XSI@(protected) > Subject: Re: Soft body like clay > > > Check out the budha... :) > http://graphics.stanford.edu/~fedkiw/ > > not in XSI :( > > > > -- -- Original Message -- -- > From: Dan Yargici <mailto:dan@(protected)> > To: XSI@(protected) > Sent: Friday, May 21, 2004 4:12 PM > Subject: Re: Soft body like clay > > No, I tore my hair out over this and ended up using cloth with a thickness. > This kinda works but means you lose out on some of the good qualities of the > softbodies. > > Might be worth trying in your case tho? > > DAN > > -- -- Original Message -- -- > From: Scott Lange <mailto:scott@(protected)> > To: XSI <mailto:XSI@(protected)> > Sent: Friday, May 21, 2004 11:10 PM > Subject: Soft body like clay > > > Has anyone had any success with making a soft body react like clay where it > holds it's form when it collides with a collision object or when it's > depressed by a collision object? > > Thanks in advance. > > Scott Lange > Animation Director > Turbulence Effects Inc. > 38 East 32nd Street > 6th Floor > NY, NY 10016 > scott@(protected) > >
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