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Dot shader problems

Dot shader problems

2004-05-24       - By Pankhurst, Lawrence

 Back
Reply:     1     2     3  

Hi Guillaume,



I think people on the whole don't like attachments which are too big! Just
letting you know.



In your first problem, use a _2D_Gradient shader instead of a dot, you can
use the one you've got there already, just adjust the ramp so that the
colours are fairly hard, have the positions on your colours set to something
like 0.48 and 0.52 depending on how you want your bump to look.  You've got
it set to Radial wave already which is what you need, bypass the mix2colours
node, and finally unplug the nodes going into your ambient and diffuse
inputs and it works fine



In your second problem just select your grid and go into the texture editor,
under UVs turn on wrap in U and wrap in V.



Hope this helps



Lawrence



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Guillaume Laforge
Sent: 24 May 2004 08:44
To: XSI@(protected)
Subject: Dot shader problems



I'm trying to do some relatively simple things in the render tree and I
can't do what I want :-(  



First, I want some bump ONLY in the dot of the "_2D_dot" shader. Is it
possible ? (see my .scn file for more info)



Second, when I scale down the texture support of an object with a shader
composed of a "_2D_dot", I've got some distortion pb in the repeated dots
patern . (see also my .scn file for more info)




Any advice on those simple shader things would be appreciate.



Guillaume Laforge

www.vol2nuit.net <http://www.vol2nuit.net>  



.



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<div class=Section1>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Hi Guillaume,</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>I think people on the whole don't
like attachments which are too big! Just letting you know.</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>In your first problem, use a _2D_Gradient
shader
instead of a dot, you can use the one you've got there already, just
adjust the ramp so that the colours are fairly hard, have the positions on your
colours set to something like 0.48 and 0.52 depending on how you want your bump
to look.&nbsp; You've got it set to Radial wave already which is what you
need, bypass the mix2colours node, and finally unplug the nodes going into your
ambient and diffuse inputs and it works fine</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>In your second problem just select your
grid and go into the texture editor, under UVs turn on wrap in U and wrap in V.
</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Hope this helps</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>&nbsp;</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
 10.0pt;font-family:Arial;color:navy'>Lawrence</span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>&nbsp;</span></font></p>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Tahoma><span
lang=EN-US style='font-size:10.0pt;font-family:Tahoma'>-- --Original
Message-- --<br>
<b><span style='font-weight:bold'>From:</span></b> owner-xsi@(protected)
[mailto:owner-xsi@(protected)] <b><span style='font-weight:bold'>On Behalf Of
</span></b>Guillaume Laforge<br>
<b><span style='font-weight:bold'>Sent:</span></b> 24 May 2004 08:44<br>
<b><span style='font-weight:bold'>To:</span></b> XSI@(protected)<br>
<b><span style='font-weight:bold'>Subject:</span></b> Dot shader problems</span
></font></p>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;</span></font></p>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 color=blue
face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>I'm
trying to do some relatively simple things in the render tree and I can't do
what I want :-(&nbsp;&nbsp;</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 color=blue
face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>First, I
want some bump ONLY in the dot of the &quot;_2D_dot&quot; shader. Is it
possible ? (see my .scn file for more info)</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 color=blue
face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>Second,
when I scale down the texture support of an object with a shader composed of a
&quot;_2D_dot&quot;, I've got some distortion pb in the repeated
dots&nbsp;patern&nbsp;.&nbsp;(see also my .scn file for more info)</span></font
></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'><br>
</span></font><font size=2 color=blue face=Arial><span style='font-size:10.0pt;
font-family:Arial;color:blue'>Any advice on those simple shader things would be
appreciate.</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 color=blue
face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>Guillaume
Laforge</span></font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 color=blue
face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'><a
href="http://www.vol2nuit.net">www.vol2nuit.net</a>&nbsp;</span></font></p>

</div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'><br>
<br>
.</span></font></p>

</div>

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Information in this email may be privileged, confidential and is <BR>
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not be official policy, but the personal views of the originator.<BR>
If you have received it in error, please notify the sender by return<BR>
e-mail and delete it from your system.  You should not reproduce, <BR>
distribute, store, retransmit, use or disclose its contents to anyone.<BR>
<BR>
Please note we reserve the right to monitor all e-mail<BR>
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