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Bones player issue and Drawing lines in 3d space

Bones player issue and Drawing lines in 3d space

2003-12-05       - By Dierdre Dixon

 Back
Howdy all,

I¹m making my first foray into the 3d bits of Director at long last. Working
on a game that involves the player cruising around in a club and dancing
with other models. Had several Œissues¹ come up that wouldn¹t mind getting
some feedback on.

1. For some reason when applying the bonesplayer modifier to models exported
from 3dsMAX, the x and the y axes flip. So the x becomes the front/back axis
and the y sideways. (z is up with 3ds max models and that remains as
expected.) It seems to be consistent so i¹ve adjusted my code to move them
on their new axes, but it¹s a bit mind-boggling and took forever to figure
it out. And I couldn¹t find any reference to this anywhere. Any ideas?

2. Is there any (hopefully simple) way to draw lines inside a 3d world? Lots
of situations have come up where i just want to see a particular line. For
instance, i¹m doing very basic collision detection by casting some rays from
the player model and i¹d like to be able to verify that my rays are going
where i think they are?  Also could also be useful to see where a given axis
of a particular model is without having to view all axes and/or bounding
boxes via the debugFlags or 3DPI.

Any advice would be most appreciated. Thanx!
d

<HTML>
<HEAD>
<TITLE>Bones player issue and Drawing lines in 3d space</TITLE>
</HEAD>
<BODY>
<FONT FACE="Verdana">Howdy all,<BR>
<BR>
I&#8217;m making my first foray into the 3d bits of Director at long last.
Working on a game that involves the player cruising around in a club and
dancing with other models. Had several &#8216;issues&#8217; come up that wouldn
&#8217;t mind getting some feedback on.<BR>
<BR>
1. For some reason when applying the bonesplayer modifier to models exported
from 3dsMAX, the x and the y axes flip. So the x becomes the front/back axis
and the y sideways. (z is up with 3ds max models and that remains as expected.)
It seems to be consistent so i&#8217;ve adjusted my code to move them on their
new axes, but it&#8217;s a bit mind-boggling and took forever to figure it out.
And I couldn&#8217;t find any reference to this anywhere. Any ideas?<BR>
<BR>
2. Is there any (hopefully simple) way to draw lines inside a 3d world? Lots of
situations have come up where i just want to see a particular line. For
instance, i&#8217;m doing very basic collision detection by casting some rays
from the player model and i&#8217;d like to be able to verify that my rays are
going where i think they are? &nbsp;Also could also be useful to see where a
given axis of a particular model is without having to view all axes and/or
bounding boxes via the debugFlags or 3DPI. <BR>
&nbsp;<BR>
Any advice would be most appreciated. Thanx!<BR>
d</FONT>
</BODY>
</HTML>


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