  | | | Just a warning to avoid major Havok crashes... | Just a warning to avoid major Havok crashes... 2003-12-04 - By Manoel Neto
Back *NEVER* try to re-initialize a havok cast member using a different W3D. Our game crashed real good at random machines when trying to shutdown/reset havok when swapping W3D for the second time, and I found the solution in having a havok member for each W3D, and swapping HKEs as well as W3Ds.
So... if anyone ever work in a project where you need to swap W3Ds and use Havok, keep a HKE per W3D. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>*NEVER* try to re-initialize a havok cast member using a different W3D. Our game crashed real good at random machines when trying to shutdown/reset havok when swapping W3D for the second time, and I found the solution in having a havok member for each W3D, and swapping HKEs as well as W3Ds.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>So... if anyone ever work in a project where you need to swap W3Ds and use Havok, keep a HKE per W3D.</FONT></DIV></BODY></HTML>
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