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Just a warning to avoid major Havok crashes...

Just a warning to avoid major Havok crashes...

2003-12-04       - By Manoel Neto

 Back
*NEVER* try to re-initialize a havok cast member using a different W3D. Our
game crashed real good at random machines when trying to shutdown/reset havok
when swapping W3D for the second time, and I found the solution in having a
havok member for each W3D, and swapping HKEs as well as W3Ds.

So... if anyone ever work in a project where you need to swap W3Ds and use
Havok, keep a HKE per W3D.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
<META content="MSHTML 6.00.2800.1106" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>*NEVER* try to re-initialize a havok cast member
using a different W3D. Our&nbsp;game crashed real good at random machines when
trying to shutdown/reset havok when swapping W3D for the second time, and I
found the solution in having a havok member for each W3D, and swapping HKEs as
well as W3Ds.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>So... if anyone ever work in a project where you
need to swap W3Ds and use Havok, keep a HKE per W3D.</FONT></DIV></BODY></HTML>

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