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FPS beta test

FPS beta test

2003-12-04       - By Barry Swan

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

> Game play was a lot easier once I figured out that a shot to
> the head or torso is 100% fatal.

Does no-one read the instructions? :D

> The only game play hic up I encountered was that the world
> went into an irreversible flat spin when interrupted by MS
> Outlook's "You've got mail" alert. I was killed before I
> could decide whether or not to quit and restart.

Hmmm good point.
In-game you can only pause, not replay. Kind of negates the point if you
can restart when it's supposed to cost a credit per play. Definitely
need to have a user friendly way of sorting it.

Now if only director had a bloody 'lostfocus' handler :/

> I imagine that it may be impossible to avoid the loss of
> mouse focus that I am assuming causes the world to go into a
> flat spin. Maybe a warning to close any programs that send
> alerts is the only way to avoid annoying a paying customer.

Yeah definitely.

> >From a usability point of view the reliability of the sever
> hosting the
> game or the director / server communication needs to be improved.
>
> Theoretically, I lost two credits while using the site. I
> lost one by reloading the page when the game failed to
> connect after loading and another when I couldn't submit my score.

The loading one I'm looking into - and have put a load of 'debug' info
to help me track it down.
The server script thingy has been fixed - they were actually working on
it earlier, so you may have fallen foul of a bug they've fixed, or been
really unlucky and caught them mid-upload. I have heard from them
they've fixed that particular bug, so have to assume they have done :D

Barry
gerbil@(protected)


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