Weight Map lookup prob + Re:Weight Map Value Range and Opacity 2004-05-18 - By Reinhard Claus
Back Christian, good to hear you found a solution. The status bar messages seem to be the same for all WeightPaint modes, also for "smooth weight". Minor bug it seems.
Yes, I used the displacement only to determine the weight value, I'm using the actual weight for blending textures. Having it at 0 would be ideal, no idea how to do that. I'll probably have to use a complete weight map. Would considerably slow down my scripted op though.
Sam, what values do you get outside the cluster? I just picked some points, said "make cluster", applied a WM on that cluster, then in the Rendertree, connected Map_lookup_scalar (set to that cluster) to displacement.
Thanks,
Reinhard
-- -- Original Message -- -- From: "Sam Cuttriss" <samc@(protected)> To: <XSI@(protected)> Sent: Tuesday, May 18, 2004 9:59 PM Subject: Re: Weight Map lookup prob + Re:Weight Map Value Range and Opacity
> agreed, the push operator sounds more suited. although i assume you were > just using displacement as a litmus test? > that said i cant get a -2 displacement beyond my cluster? > _sam > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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