Weight Map lookup prob + Re:Weight Map Value Range and Opacity 2004-05-18 - By Robert Moodie
Back I thought that was the it always worked - the operator defines the amplitude, the weight map modulates that amplitude e.g. 80% opacity on push deform of 10 should give you a deform of 8 units.
For the negative thing, have you checked that the brush properties have a negative range defined? I don't think it adds it by default.
-- -- Original Message -- -- From: "Christian Rittener" <chrr@(protected)> To: <XSI@(protected)> Sent: Tuesday, May 18, 2004 3:27 PM Subject: Re: Weight Map lookup prob + Re:Weight Map Value Range and Opacity
> Thanks Reinhard, > > For my problem: > your guess seems unfortunately to be wrong, but I just found a solution. > The "amplitude" slider in the Push Operator (not in the PushMap property) > can be set, EVEN THOUGH it is connected to the PushMap (never saw this in > XSI before...). So I can set it to 20, and leave my brush Opacity at 100%, > and it makes more sense. > By the way, I found out that in "Set Weight" mode, R-click sets weight in > positive value, even though the status bar shows "decrease weight". I think > it should set weight negatively. > > As to your problem: > I tried a quick setup, but from what I can see, connecting a Map Lookup node > to displacement is not the best way to raise/lower vertices. Why not use the > Push Paint Tool? It works OK on clusters. Displacement should be used when > you want detail at a higher resolution than your mesh, which you can't do > with weight maps. > > Christian > > > Reinhard Claus wrote: > > Seems to be Weight Map day today! > > My problem is with the map lookup rendertree node. If a WM is defined > > for a partial cluster only, the rendertree WM lookup node seems to > > return -2 for the weight outside that cluster. (detected that by > > connecting it to displacement) > > > > If, how can I control this value? > > > > Thanks again in advance for a reply. > > > > Reinhard > > > > ps: > > Christian, my guess is that it's the direct weight value times 100. > > 100% would correspond to a weight of 1. 1000% would be 10 then. > > (just a guess) > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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