Weight Map lookup prob + Re:Weight Map Value Range and Opacity 2004-05-18 - By Christian Rittener
Back Thanks Reinhard,
For my problem: your guess seems unfortunately to be wrong, but I just found a solution. The "amplitude" slider in the Push Operator (not in the PushMap property) can be set, EVEN THOUGH it is connected to the PushMap (never saw this in XSI before...). So I can set it to 20, and leave my brush Opacity at 100%, and it makes more sense. By the way, I found out that in "Set Weight" mode, R-click sets weight in positive value, even though the status bar shows "decrease weight". I think it should set weight negatively.
As to your problem: I tried a quick setup, but from what I can see, connecting a Map Lookup node to displacement is not the best way to raise/lower vertices. Why not use the Push Paint Tool? It works OK on clusters. Displacement should be used when you want detail at a higher resolution than your mesh, which you can't do with weight maps.
Christian
Reinhard Claus wrote: > Seems to be Weight Map day today! > My problem is with the map lookup rendertree node. If a WM is defined > for a partial cluster only, the rendertree WM lookup node seems to > return -2 for the weight outside that cluster. (detected that by > connecting it to displacement) > > If, how can I control this value? > > Thanks again in advance for a reply. > > Reinhard > > ps: > Christian, my guess is that it's the direct weight value times 100. > 100% would correspond to a weight of 1. 1000% would be 10 then. > (just a guess)
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