Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Weight Map lookup prob + Re:Weight Map Value Range and Opacity

Weight Map lookup prob + Re:Weight Map Value Range and Opacity

2004-05-18       - By Christian Rittener

 Back
Reply:     1     2     3     4     5     6     7     8  

Thanks Reinhard,

For my problem:
your guess seems unfortunately to be wrong, but I just found a solution.
The "amplitude" slider in the Push Operator (not in the PushMap property)
can be set, EVEN THOUGH it is connected to the PushMap (never saw this in
XSI before...). So I can set it to 20, and leave my brush Opacity at 100%,
and it makes more sense.
By the way, I found out that in "Set Weight" mode, R-click sets weight in
positive value, even though the status bar shows "decrease weight". I think
it should set weight negatively.

As to your problem:
I tried a quick setup, but from what I can see, connecting a Map Lookup node
to displacement is not the best way to raise/lower vertices. Why not use the
Push Paint Tool? It works OK on clusters. Displacement should be used when
you want detail at a higher resolution than your mesh, which you can't do
with weight maps.

Christian


Reinhard Claus wrote:
> Seems to be Weight Map day today!
> My problem is with the map lookup rendertree node. If a WM is defined
> for a partial cluster only, the rendertree WM lookup node seems to
> return -2 for the weight outside that cluster. (detected that by
> connecting it to displacement)
>
> If, how can I control this value?
>
> Thanks again in advance for a reply.
>
> Reinhard
>
> ps:
> Christian, my guess is that it's the direct weight value times 100.
> 100% would correspond to a weight of 1. 1000% would be 10 then.
> (just a guess)


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi