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FG & MB

FG & MB

2004-05-18       - By Nick

 Back
Reply:     1     2     3     4     5  

or you could bake the FG for every frame and re-apply it at rendertime as an
image sequence texture for true inexpensive 3D MB... (sometimes the projection
method fails)... I have a script for that somewhere, maybe I put it up on
SoftImage.com... can't remember... if it's not I'm happy to pass it on if it
can help...  the lm2DMV shader works a treat though...
 -- -- Original Message -- --
 From: Manny Papamanos
 To: XSI@(protected)
 Sent: Wednesday, May 19, 2004 2:30 AM
 Subject: RE: FG & MB


 Stefan, I've seen that successfully done before.
 That technique is especially useful when dealing with large scenes and when
trace intensive.
 I usually use FG with the 2D mb output shader but that's cause I don't
require photo realistic results.
 I've also tested FG with the 3D MB and it seems good.


 Manny Papamanos, Graphics Support Engineer /
 SOFTIMAGE/3D/XSI      
 www.finalgathering.com



 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
 Of Stefan Andersson
 Sent: Tuesday, May 18, 2004 7:32 AM
 To: XSI@(protected)
 Subject: Re: FG & MB


 pablo kirschke wrote:

 > anyone experienced with FinalGathering, together w Motionblur?
 > does i have to rebuild the FGmap for every frame?
 > thanks p

 render out the animatin with FG, then make a new pass and camera project
 the rendered images onto the geometry (select the background group and
 apply a constant material with the rendered images). Then add MB in the
 render settings.
 Doing FG and MB at the same time is nothing I recommend.

 I hope it made sense, and that it helped.


 best regards

 stefan andersson

 --




   S T E F A N   A N D E R S S O N
   Freelancing Pixel Abuser


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<DIV><FONT face=Arial size=2>or you could bake the FG for every frame and
re-apply it at rendertime as an image sequence&nbsp;texture&nbsp;for true
inexpensive&nbsp;3D MB... (sometimes the projection method fails)... I have a
script for that somewhere, maybe I put it up on SoftImage.com... can't
remember... if it's not I'm happy to pass it on if it can help...&nbsp;&nbsp
;the
lm2DMV shader works a treat though...</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=mpapama@(protected) href="mailto:mpapama@(protected)">Manny
 Papamanos</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 19, 2004 2:30
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: FG &amp; MB</DIV>
 <DIV><BR></DIV>Stefan, I've seen that successfully done before. <BR>That
 technique is especially useful when dealing with large scenes and when trace
 intensive.<BR>I usually use FG with the 2D mb output shader but that's cause
I
 don't require photo realistic results.<BR>I've also tested FG with the 3D MB
 and it seems good.<BR><BR><BR>Manny Papamanos, Graphics Support Engineer /
 <BR>SOFTIMAGE/3D/XSI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <BR><A
 href="http://www.finalgathering.com">www.finalgathering.com</A>
 <BR><BR><BR><BR>-- --Original Message-- --<BR>From: <A
 href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A>
 [mailto:owner-xsi@(protected)]On Behalf<BR>Of Stefan Andersson<BR>Sent:
 Tuesday, May 18, 2004 7:32 AM<BR>To: <A
 href="mailto:XSI@(protected)">XSI@(protected)</A><BR>Subject: Re: FG &amp
;
 MB<BR><BR><BR>pablo kirschke wrote:<BR><BR>&gt; anyone experienced with
 FinalGathering, together w Motionblur?<BR>&gt; does i have to rebuild the
 FGmap for every frame?<BR>&gt; thanks p<BR><BR>render out the animatin with
 FG, then make a new pass and camera project <BR>the rendered images onto the
 geometry (select the background group and <BR>apply a constant material with
 the rendered images). Then add MB in the <BR>render settings.<BR>Doing FG and
 MB at the same time is nothing I recommend.<BR><BR>I hope it made sense, and
 that it helped.<BR><BR><BR>best regards<BR><BR>stefan andersson<BR><BR>--
 <BR><BR><BR><BR><BR>&nbsp; S T E F A N&nbsp;&nbsp; A N D E R S S O N<BR>&nbsp
;
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