"Link with orientation " question 2004-05-18 - By Rob Wuijster
Back Hi,
I have this simple setup of a 5 piece 2D bonechain, together with 5 "rigid" geometry parts and 4 inbetween "soft" parts. (a human spine setup of vertibrea and disks). I enveloped the 'soft" parts to the chain, and parented the "rigid" parts directly to each bone.
This all works as it should. To work on the deformation on the "soft" parts I work with the "link with orientation.." setup. I select a "soft" part, select all points and create a cluster. This cluster is linked to the orientation, and adding the deform keys on the cluster on other frames.
This all works, but if I ADD another shape inbetween the shapes I already defined, points of the mesh start to collapse in itself when scrolling the timeline, fixing themselves after a couple of keyframes ending up on the correct shape. And also how does the interpolation work, linear?, and can this be changed somehow to fix some shapeblending on single frames??
It's kind of basic stuff and I'm probably overlooking something here, but it's sort of confusing right now..... Need a good night sleep... ;)
Cheers,
Rob Wuijster BRIX Multimedia Zoetermeer Holland
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|