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"Link with orientation " question

"Link with orientation " question

2004-05-18       - By Rob Wuijster

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Reply:     1     2     3  

Hi,

I have this simple setup of a 5 piece 2D bonechain, together with 5
"rigid" geometry parts and 4 inbetween "soft" parts. (a human spine
setup of vertibrea and disks). I enveloped the 'soft" parts to the
chain, and parented the "rigid" parts directly to each bone.

This all works as it should. To work on the deformation on the "soft"
parts I work with the "link with orientation.." setup. I select a "soft"
part, select all points and create a cluster. This cluster is linked to
the orientation, and adding the deform keys on the cluster on other
frames.

This all works, but if I ADD another shape inbetween the shapes I
already defined, points of the mesh start to collapse in itself when
scrolling the timeline, fixing themselves after a couple of keyframes
ending up on the correct shape. And also how does the interpolation
work, linear?, and can this be changed somehow to fix some shapeblending
on single frames??

It's kind of basic stuff and I'm probably overlooking something here,
but it's sort of confusing right now..... Need  a good night sleep... ;)

Cheers,

Rob Wuijster
BRIX Multimedia
Zoetermeer
Holland


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