Dirtmap+volume hair 2004-05-18 - By Andras Ikladi
Back Ben Kilgore wrote:
>Discovered a small glitch in dirtmap (which is a great shader): it uses the >bounding box (or an approximation of it) of volume rendered hair in its >shading calculations. So, you get mystery black lines across your >dirtmapped geometry. > >Ben > > I wouldn't consider this a glitch..dirtmap doesn't do surface shader query, so it has no clue if it's transmat applied on your volume hair bbox or whatever. I would replace the volume with a standin geo (or maybe if really needed with a sparse geo hair standin maybe) for the dirtmap pass.
Andras
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|