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Toon Outline for animated character ?

Toon Outline for animated character ?

2003-12-03       - By Berndt Garbotz

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Reply:     1     2     3     4  

zooommmmmp,

if pBerndt not readfully gOutlineTrick then gBerndt = stupid,

thanx a bunch, I have been blind, tried to reinvent the wheel :-)

Berndt

>In our lastest game all characters have black outilnes, and they work
>perfect.
>
>But we merged the outline models with the normal models at modelling phase,
>and the skinning was applied on the already-outlined models, for speed
>purposes (less models and less bonesplayer instances), and because I sensed
>that synchronizing the outline model with the normal model would be a total
>pain.
>
>-- -- Original Message -- --
>From: "berndt" <berndt@(protected)>; <berndt@(protected)>
>To: <dir3d-l@(protected)>
>Sent: Wednesday, December 03, 2003 12:39 PM
>Subject: [Dir3d-l] Toon Outline for animated character ?
>
>
>  
>
>>Hi,
>>
>>anybody got success creating an animated character with black outlines?
>>
>>I know the second object trick for solid objects, but using an animated
>>    
>>
>character does not work so far. Second character looses correct position due
>to scaling/animation :-(
>  
>
>>If using bones, the vertex Data of the character does not change of cause
>>    
>>
>...
>  
>
>>so no second black shaded mesh this way.
>>
>>Maybe a trick with orthographic cam?
>>
>>Will test it more, but would be nice to hear, if anybody did it.
>>
>>Berndt
>>    
>>
>
>
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
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>
>  
>
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>>
>
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