Toon Outline for animated character ? 2003-12-03 - By Berndt Garbotz
Back zooommmmmp,
if pBerndt not readfully gOutlineTrick then gBerndt = stupid,
thanx a bunch, I have been blind, tried to reinvent the wheel :-)
Berndt
>In our lastest game all characters have black outilnes, and they work >perfect. > >But we merged the outline models with the normal models at modelling phase, >and the skinning was applied on the already-outlined models, for speed >purposes (less models and less bonesplayer instances), and because I sensed >that synchronizing the outline model with the normal model would be a total >pain. > >-- -- Original Message -- -- >From: "berndt" <berndt@(protected)>; <berndt@(protected)> >To: <dir3d-l@(protected)> >Sent: Wednesday, December 03, 2003 12:39 PM >Subject: [Dir3d-l] Toon Outline for animated character ? > > > > >>Hi, >> >>anybody got success creating an animated character with black outlines? >> >>I know the second object trick for solid objects, but using an animated >> >> >character does not work so far. Second character looses correct position due >to scaling/animation :-( > > >>If using bones, the vertex Data of the character does not change of cause >> >> >... > > >>so no second black shaded mesh this way. >> >>Maybe a trick with orthographic cam? >> >>Will test it more, but would be nice to hear, if anybody did it. >> >>Berndt >> >> > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >---- > > > > >>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ >>Dir3d-l mailing list >>Dir3d-l@(protected) >>http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >> >> >> > >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ >Dir3d-l mailing list >Dir3d-l@(protected) >http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > >
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
|
|