Toon Outline for animated character ? 2003-12-03 - By Manoel Neto
Back In our lastest game all characters have black outilnes, and they work perfect.
But we merged the outline models with the normal models at modelling phase, and the skinning was applied on the already-outlined models, for speed purposes (less models and less bonesplayer instances), and because I sensed that synchronizing the outline model with the normal model would be a total pain.
-- -- Original Message -- -- From: "berndt" <berndt@(protected)>; <berndt@(protected)> To: <dir3d-l@(protected)> Sent: Wednesday, December 03, 2003 12:39 PM Subject: [Dir3d-l] Toon Outline for animated character ?
> Hi, > > anybody got success creating an animated character with black outlines? > > I know the second object trick for solid objects, but using an animated character does not work so far. Second character looses correct position due to scaling/animation :-( > > If using bones, the vertex Data of the character does not change of cause ... > so no second black shaded mesh this way. > > Maybe a trick with orthographic cam? > > Will test it more, but would be nice to hear, if anybody did it. > > Berndt
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