Once more.. Re: Using the same procedural texture for diffuse and bump... 2004-05-13 - By kim aldis
Back Your mail client has maybe added new lines to the script, Morten.
Line should read:-
CopyPaste , "L:\XSI_Workgroup\Data\DSPresets\Shaders\Texture\KA_Turbulence RGB.Preset", "TransientObjectContainer"
Assuming this doesn't get new lines added too.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy > Sent: 13 May 2004 15:55 > To: XSI@(protected) > Subject: Re: Once more.. Re: Using the same procedural > texture for diffuse and bump... > > Lawrence, thanks for taking the time. > > I couldn't get your script working - I get this: > 'ERROR : "Syntax error - [line 5]" > > It is the first CopyPaste , line, and with my limited > knowledge of scripting syntax I can't see what might be wrong. > > Anyway I tried following the commands and eventually I got it > sort of working by unchecking Wrap in the Texture Edit node. > > Sort of, because it is a bit hard to see if the bump matches > the turbulence color, and I can't really get the Vector State > and Texture Edit nodes to drive the diffuse color mapping as > well as the bump - I guess it is time to hit the docs again - > no reason to bother you anymore :) > > Thanks! > > Morten > > > > -- -- Original Message -- -- > From: "Pankhurst, Lawrence" <Lawrence.Pankhurst@(protected)> > To: <XSI@(protected)> > Sent: Thursday, May 13, 2004 2:43 PM > Subject: RE: Once more.. Re: Using the same procedural > texture for diffuse and bump... > > > > Hi Morten, > > > > I'm not sure where yours is going wrong, what do you end up > with? Below > are > > my steps from the logging in the script editor, perhaps > that will help! > If > > you change the path of KA_Turbulence to what it is on your > machine I think > > you should just be able to run it as a script. Give me > more details and > > I'll see if I can help, have you unchecked clamp in the > bumpmap generator > > node? > > > > Cheers > > > > Lawrence > > > > CreatePrim "Sphere", "MeshSurface" > > SetValue "sphere.polymsh.geom.subdivv", 24 > > SetValue "sphere.polymsh.geom.subdivu", 24 > > ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap > > CopyPaste , > > > "L:\XSI_Workgroup\Data\DSPresets\Shaders\Texture\KA_Turbulence > RGB.Preset", > > "TransientObjectContainer" > > SIConnectShaderToCnxPoint > "TransientObjectContainer.KA_TurbulenceRGB", > > "sphere.Material.Lambert.diffuse" > > CopyPaste , > "Shaders\Texture\texture_space_controller\Texture_edit.Preset", > > "TransientObjectContainer" > > SIConnectShaderToCnxPoint "TransientObjectContainer.Texture_edit", > > "sphere.Material.Lambert.KA_TurbulenceRGB.Coord" > > CopyPaste , > > > "Shaders\Texture\texture_space_generators\Texture_space_genera > tor.Preset", > > "TransientObjectContainer" > > SIConnectShaderToCnxPoint > > "TransientObjectContainer.Texture_space_generator", > > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input" > > SetValue > > > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture > _space_generat > > or.project", 0 > > CreateProjection "sphere", siTxtSpatial, siTxtDefaultSpherical, > > "Texture_Support", "Texture_Projection" > > SetInstanceDataValue , > > > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture > _space_generat > > or.select", "Texture_Projection" > > SetValue > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_z", > > False > > SetValue > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_y", > > False > > SetValue > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_x", > > False > > > > CopyPaste , "Shaders\Texture\Bump\Bumpmap.Preset", > > "TransientObjectContainer" > > DisconnectAndDeleteShaders "TransientObjectContainer.Bumpmap" > > CopyPaste , "Shaders\Texture\Bump\Bumpmap_generator.Preset", > > "TransientObjectContainer" > > RemoveShaderFromCnxPoint "Clips.noIcon_pic", > > "TransientObjectContainer.Bumpmap_generator.input", False > > RemoveShaderFromCnxPoint "Clips.noIcon_pic", > > "TransientObjectContainer.Bumpmap_generator.input", False > > SIConnectShaderToCnxPoint > "sphere.Material.Lambert.KA_TurbulenceRGB", > > "TransientObjectContainer.Bumpmap_generator.input" > > SIConnectShaderToCnxPoint > "TransientObjectContainer.Bumpmap_generator", > > "sphere.Material.normal" > > SelectObj > > > "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projectio > n.GeoTxtOp" > > FreezeObj > > CopyPaste , "Shaders\Texture\State\Vector_state.Preset", > > "TransientObjectContainer" > > RemoveShaderFromCnxPoint > > > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture > _space_generat > > or", > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input", False > > SIConnectShaderToCnxPoint "TransientObjectContainer.Vector_state", > > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input" > > SetValue > > > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Vector_ > state.mode", > 6 > > SetValue "sphere.Material.Bumpmap_generator.clamp", False > > SetValue "sphere.Material.Bumpmap_generator.factor", 300 > > > > > > > > > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf > Of > > Morten Bartholdy > > Sent: 13 May 2004 11:03 > > To: XSI@(protected) > > Subject: Once more.. Re: Using the same procedural texture > for diffuse and > > bump... > > > > Lawrence, sorry if I miss something obvious here, where do > I freeze the > > spatial projection to make this work? > > > > If I freeze the GeoTxtOp I am unable to get the same > projection attaching > > the VectorState and TextureEdit like in your tree.jpg, so I > guess I am > > missing something. > > > > TIA! > > Morten > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > -- ------ > > Information in this email may be privileged, confidential and is > > intended exclusively for the addressee. The views expressed may > > not be official policy, but the personal views of the originator. > > If you have received it in error, please notify the sender by return > > e-mail and delete it from your system. You should not reproduce, > > distribute, store, retransmit, use or disclose its contents > to anyone. > > > > Please note we reserve the right to monitor all e-mail > > communication through our internal and external networks. > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > -- ------ > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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