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Once more.. Re: Using the same procedural texture for diffuse and bump...

Once more.. Re: Using the same procedural texture for diffuse and bump...

2004-05-13       - By kim aldis

 Back
Reply:     1     2  

Your mail client has maybe added new lines to the script, Morten.

Line should read:-


CopyPaste , "L:\XSI_Workgroup\Data\DSPresets\Shaders\Texture\KA_Turbulence
RGB.Preset", "TransientObjectContainer"

Assuming this doesn't get new lines added too.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy
> Sent: 13 May 2004 15:55
> To: XSI@(protected)
> Subject: Re: Once more.. Re: Using the same procedural
> texture for diffuse and bump...
>
> Lawrence, thanks for taking the time.
>
> I couldn't get your script working - I get this:
> 'ERROR : "Syntax error - [line 5]"
>
> It is the first CopyPaste , line, and with my limited
> knowledge of scripting syntax I can't see what might be wrong.
>
> Anyway I tried following the commands and eventually I got it
> sort of working by unchecking Wrap in the Texture Edit node.
>
> Sort of, because it is a bit hard to see if the bump matches
> the turbulence color, and I can't really get the Vector State
> and Texture Edit nodes to drive the diffuse color mapping as
> well as the bump - I guess it is time to hit the docs again -
> no reason to bother you anymore :)
>
> Thanks!
>
> Morten
>
>
>
> -- -- Original Message -- --
> From: "Pankhurst, Lawrence" <Lawrence.Pankhurst@(protected)>
> To: <XSI@(protected)>
> Sent: Thursday, May 13, 2004 2:43 PM
> Subject: RE: Once more.. Re: Using the same procedural
> texture for diffuse and bump...
>
>
> > Hi Morten,
> >
> > I'm not sure where yours is going wrong, what do you end up
> with? Below
> are
> > my steps from the logging in the script editor, perhaps
> that will help!
> If
> > you change the path of KA_Turbulence to what it is on your
> machine I think
> > you should just be able to run it as a script.  Give me
> more details and
> > I'll see if I can help, have you unchecked clamp in the
> bumpmap generator
> > node?
> >
> > Cheers
> >
> > Lawrence
> >
> > CreatePrim "Sphere", "MeshSurface"
> > SetValue "sphere.polymsh.geom.subdivv", 24
> > SetValue "sphere.polymsh.geom.subdivu", 24
> > ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap
> > CopyPaste ,
> >
> "L:\XSI_Workgroup\Data\DSPresets\Shaders\Texture\KA_Turbulence
> RGB.Preset",
> > "TransientObjectContainer"
> > SIConnectShaderToCnxPoint
> "TransientObjectContainer.KA_TurbulenceRGB",
> > "sphere.Material.Lambert.diffuse"
> > CopyPaste ,
> "Shaders\Texture\texture_space_controller\Texture_edit.Preset",
> > "TransientObjectContainer"
> > SIConnectShaderToCnxPoint "TransientObjectContainer.Texture_edit",
> > "sphere.Material.Lambert.KA_TurbulenceRGB.Coord"
> > CopyPaste ,
> >
> "Shaders\Texture\texture_space_generators\Texture_space_genera
> tor.Preset",
> > "TransientObjectContainer"
> > SIConnectShaderToCnxPoint
> > "TransientObjectContainer.Texture_space_generator",
> > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input"
> > SetValue
> >
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture
> _space_generat
> > or.project", 0
> > CreateProjection "sphere", siTxtSpatial, siTxtDefaultSpherical,
> > "Texture_Support", "Texture_Projection"
> > SetInstanceDataValue ,
> >
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture
> _space_generat
> > or.select", "Texture_Projection"
> > SetValue
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_z",
> > False
> > SetValue
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_y",
> > False
> > SetValue
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_x",
> > False
> >
> > CopyPaste , "Shaders\Texture\Bump\Bumpmap.Preset",
> > "TransientObjectContainer"
> > DisconnectAndDeleteShaders "TransientObjectContainer.Bumpmap"
> > CopyPaste , "Shaders\Texture\Bump\Bumpmap_generator.Preset",
> > "TransientObjectContainer"
> > RemoveShaderFromCnxPoint "Clips.noIcon_pic",
> > "TransientObjectContainer.Bumpmap_generator.input", False
> > RemoveShaderFromCnxPoint "Clips.noIcon_pic",
> > "TransientObjectContainer.Bumpmap_generator.input", False
> > SIConnectShaderToCnxPoint
> "sphere.Material.Lambert.KA_TurbulenceRGB",
> > "TransientObjectContainer.Bumpmap_generator.input"
> > SIConnectShaderToCnxPoint
> "TransientObjectContainer.Bumpmap_generator",
> > "sphere.Material.normal"
> > SelectObj
> >
> "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projectio
> n.GeoTxtOp"
> > FreezeObj
> > CopyPaste , "Shaders\Texture\State\Vector_state.Preset",
> > "TransientObjectContainer"
> > RemoveShaderFromCnxPoint
> >
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture
> _space_generat
> > or",
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input", False
> > SIConnectShaderToCnxPoint "TransientObjectContainer.Vector_state",
> > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input"
> > SetValue
> >
> "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Vector_
> state.mode",
> 6
> > SetValue "sphere.Material.Bumpmap_generator.clamp", False
> > SetValue "sphere.Material.Bumpmap_generator.factor", 300
> >
> >
> >
> >
> >
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf
> Of
> > Morten Bartholdy
> > Sent: 13 May 2004 11:03
> > To: XSI@(protected)
> > Subject: Once more.. Re: Using the same procedural texture
> for diffuse and
> > bump...
> >
> > Lawrence, sorry if I miss something obvious here, where do
> I freeze the
> > spatial projection to make this work?
> >
> > If I freeze the GeoTxtOp I am unable to get the same
> projection attaching
> > the VectorState and TextureEdit like in your tree.jpg, so I
> guess I am
> > missing something.
> >
> > TIA!
> > Morten
> >
> >
> >
> >
> >
> >
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