Once more.. Re: Using the same procedural texture for diffuse and bump... 2004-05-13 - By Morten Bartholdy
Back Lawrence, thanks for taking the time.
I couldn't get your script working - I get this: 'ERROR : "Syntax error - [line 5]"
It is the first CopyPaste , line, and with my limited knowledge of scripting syntax I can't see what might be wrong.
Anyway I tried following the commands and eventually I got it sort of working by unchecking Wrap in the Texture Edit node.
Sort of, because it is a bit hard to see if the bump matches the turbulence color, and I can't really get the Vector State and Texture Edit nodes to drive the diffuse color mapping as well as the bump - I guess it is time to hit the docs again - no reason to bother you anymore :)
Thanks!
Morten
-- -- Original Message -- -- From: "Pankhurst, Lawrence" <Lawrence.Pankhurst@(protected)> To: <XSI@(protected)> Sent: Thursday, May 13, 2004 2:43 PM Subject: RE: Once more.. Re: Using the same procedural texture for diffuse and bump...
> Hi Morten, > > I'm not sure where yours is going wrong, what do you end up with? Below are > my steps from the logging in the script editor, perhaps that will help! If > you change the path of KA_Turbulence to what it is on your machine I think > you should just be able to run it as a script. Give me more details and > I'll see if I can help, have you unchecked clamp in the bumpmap generator > node? > > Cheers > > Lawrence > > CreatePrim "Sphere", "MeshSurface" > SetValue "sphere.polymsh.geom.subdivv", 24 > SetValue "sphere.polymsh.geom.subdivu", 24 > ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap > CopyPaste , > "L:\XSI_Workgroup\Data\DSPresets\Shaders\Texture\KA_TurbulenceRGB.Preset", > "TransientObjectContainer" > SIConnectShaderToCnxPoint "TransientObjectContainer.KA_TurbulenceRGB", > "sphere.Material.Lambert.diffuse" > CopyPaste , "Shaders\Texture\texture_space_controller\Texture_edit.Preset", > "TransientObjectContainer" > SIConnectShaderToCnxPoint "TransientObjectContainer.Texture_edit", > "sphere.Material.Lambert.KA_TurbulenceRGB.Coord" > CopyPaste , > "Shaders\Texture\texture_space_generators\Texture_space_generator.Preset", > "TransientObjectContainer" > SIConnectShaderToCnxPoint > "TransientObjectContainer.Texture_space_generator", > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input" > SetValue > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture_space_generat > or.project", 0 > CreateProjection "sphere", siTxtSpatial, siTxtDefaultSpherical, > "Texture_Support", "Texture_Projection" > SetInstanceDataValue , > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture_space_generat > or.select", "Texture_Projection" > SetValue "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_z", > False > SetValue "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_y", > False > SetValue "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_x", > False > > CopyPaste , "Shaders\Texture\Bump\Bumpmap.Preset", > "TransientObjectContainer" > DisconnectAndDeleteShaders "TransientObjectContainer.Bumpmap" > CopyPaste , "Shaders\Texture\Bump\Bumpmap_generator.Preset", > "TransientObjectContainer" > RemoveShaderFromCnxPoint "Clips.noIcon_pic", > "TransientObjectContainer.Bumpmap_generator.input", False > RemoveShaderFromCnxPoint "Clips.noIcon_pic", > "TransientObjectContainer.Bumpmap_generator.input", False > SIConnectShaderToCnxPoint "sphere.Material.Lambert.KA_TurbulenceRGB", > "TransientObjectContainer.Bumpmap_generator.input" > SIConnectShaderToCnxPoint "TransientObjectContainer.Bumpmap_generator", > "sphere.Material.normal" > SelectObj > "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.GeoTxtOp" > FreezeObj > CopyPaste , "Shaders\Texture\State\Vector_state.Preset", > "TransientObjectContainer" > RemoveShaderFromCnxPoint > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture_space_generat > or", "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input", False > SIConnectShaderToCnxPoint "TransientObjectContainer.Vector_state", > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input" > SetValue > "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Vector_state.mode", 6 > SetValue "sphere.Material.Bumpmap_generator.clamp", False > SetValue "sphere.Material.Bumpmap_generator.factor", 300 > > > > > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Morten Bartholdy > Sent: 13 May 2004 11:03 > To: XSI@(protected) > Subject: Once more.. Re: Using the same procedural texture for diffuse and > bump... > > Lawrence, sorry if I miss something obvious here, where do I freeze the > spatial projection to make this work? > > If I freeze the GeoTxtOp I am unable to get the same projection attaching > the VectorState and TextureEdit like in your tree.jpg, so I guess I am > missing something. > > TIA! > Morten > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > Information in this email may be privileged, confidential and is > intended exclusively for the addressee. The views expressed may > not be official policy, but the personal views of the originator. > If you have received it in error, please notify the sender by return > e-mail and delete it from your system. You should not reproduce, > distribute, store, retransmit, use or disclose its contents to anyone. > > Please note we reserve the right to monitor all e-mail > communication through our internal and external networks. > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|