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Once more.. Re: Using the same procedural texture for diffuse and bump...

Once more.. Re: Using the same procedural texture for diffuse and bump...

2004-05-13       - By Pankhurst, Lawrence

 Back
Reply:     1     2  

Hi Morten,

I'm not sure where yours is going wrong, what do you end up with? Below are
my steps from the logging in the script editor, perhaps that will help!  If
you change the path of KA_Turbulence to what it is on your machine I think
you should just be able to run it as a script.  Give me more details and
I'll see if I can help, have you unchecked clamp in the bumpmap generator
node?

Cheers

Lawrence

CreatePrim "Sphere", "MeshSurface"
SetValue "sphere.polymsh.geom.subdivv", 24
SetValue "sphere.polymsh.geom.subdivu", 24
ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap
CopyPaste ,
"L:\XSI_Workgroup\Data\DSPresets\Shaders\Texture\KA_TurbulenceRGB.Preset",
"TransientObjectContainer"
SIConnectShaderToCnxPoint "TransientObjectContainer.KA_TurbulenceRGB",
"sphere.Material.Lambert.diffuse"
CopyPaste , "Shaders\Texture\texture_space_controller\Texture_edit.Preset",
"TransientObjectContainer"
SIConnectShaderToCnxPoint "TransientObjectContainer.Texture_edit",
"sphere.Material.Lambert.KA_TurbulenceRGB.Coord"
CopyPaste ,
"Shaders\Texture\texture_space_generators\Texture_space_generator.Preset",
"TransientObjectContainer"
SIConnectShaderToCnxPoint
"TransientObjectContainer.Texture_space_generator",
"sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input"
SetValue
"sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture_space_generat
or.project", 0
CreateProjection "sphere", siTxtSpatial, siTxtDefaultSpherical,
"Texture_Support", "Texture_Projection"
SetInstanceDataValue ,
"sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture_space_generat
or.select", "Texture_Projection"
SetValue "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_z",
False
SetValue "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_y",
False
SetValue "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.torus_x",
False

CopyPaste , "Shaders\Texture\Bump\Bumpmap.Preset",
"TransientObjectContainer"
DisconnectAndDeleteShaders "TransientObjectContainer.Bumpmap"
CopyPaste , "Shaders\Texture\Bump\Bumpmap_generator.Preset",
"TransientObjectContainer"
RemoveShaderFromCnxPoint "Clips.noIcon_pic",
"TransientObjectContainer.Bumpmap_generator.input", False
RemoveShaderFromCnxPoint "Clips.noIcon_pic",
"TransientObjectContainer.Bumpmap_generator.input", False
SIConnectShaderToCnxPoint "sphere.Material.Lambert.KA_TurbulenceRGB",
"TransientObjectContainer.Bumpmap_generator.input"
SIConnectShaderToCnxPoint "TransientObjectContainer.Bumpmap_generator",
"sphere.Material.normal"
SelectObj
"sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection.GeoTxtOp"
FreezeObj
CopyPaste , "Shaders\Texture\State\Vector_state.Preset",
"TransientObjectContainer"
RemoveShaderFromCnxPoint
"sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Texture_space_generat
or", "sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input", False
SIConnectShaderToCnxPoint "TransientObjectContainer.Vector_state",
"sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.input"
SetValue
"sphere.Material.Lambert.KA_TurbulenceRGB.Texture_edit.Vector_state.mode", 6
SetValue "sphere.Material.Bumpmap_generator.clamp", False
SetValue "sphere.Material.Bumpmap_generator.factor", 300






-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Morten Bartholdy
Sent: 13 May 2004 11:03
To: XSI@(protected)
Subject: Once more.. Re: Using the same procedural texture for diffuse and
bump...

Lawrence, sorry if I miss something obvious here, where do I freeze the
spatial projection to make this work?

If I freeze the GeoTxtOp I am unable to get the same projection attaching
the VectorState and TextureEdit like in your tree.jpg, so I guess I am
missing something.

TIA!
Morten





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