  | | | Applying #LOD modifier to Lingo created meshes | Applying #LOD modifier to Lingo created meshes 2003-12-02 - By Thomas Higgins
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>From Brian: > > Is there a way to support the model.addmodifier(#lod) > > on models with meshes created in Lingo?
No Brian, you cannot and this is a clearly documented limitation. If you check the Lingo Dictionary entry for "lod (modifier)" it clearly explains this limitation:
-- -- begin entry -- --
lod (modifier)
Syntax
member(whichCastmember).model(whichModel).lod.lodModifierProperty Description
3D modifier; dynamically removes detail from models as they move away from the camera.
This modifier can only be added to models created outside of Director in 3D modeling programs. The value of the type property of the model resources used by these models is #fromFile. All such models use detail reduction whether or not the lod modifier is attached. Attaching the modifier allows you to control the properties of detail reduction. The modifier cannot be added to primitives created within Director.
<snip>
-- -- end entry -- --
Only model exporters can add the data necessary for the LOD modifier to do its thing, you can't add that data from within Director as the code to do it just isn't there, sorry.
Cheers, Tom Higgins Product Specialist - Director Team Macromedia
FEBO, de lekkerste!
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