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Applying #LOD modifier to Lingo created meshes

Applying #LOD modifier to Lingo created meshes

2003-12-02       - By Thomas Higgins

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All,

>From Brian:
> > Is there a way to support the model.addmodifier(#lod)
> > on models with meshes created in Lingo?

No Brian, you cannot and this is a clearly documented limitation. If you
check the Lingo Dictionary entry for "lod (modifier)" it clearly explains
this limitation:

-- -- begin entry -- --

lod (modifier)

Syntax

member(whichCastmember).model(whichModel).lod.lodModifierProperty
Description

3D modifier; dynamically removes detail from models as they move away from
the camera.

This modifier can only be added to models created outside of Director in 3D
modeling programs. The value of the type property of the model resources
used by these models is #fromFile. All such models use detail reduction
whether or not the lod modifier is attached. Attaching the modifier allows
you to control the properties of detail reduction. The modifier cannot be
added to primitives created within Director.

<snip>

-- -- end entry -- --

Only model exporters can add the data necessary for the LOD modifier to do
its thing, you can't add that data from within Director as the code to do it
just isn't there, sorry.


Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia

FEBO, de lekkerste!

...

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