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Once more.. Re: Using the same procedural texture for diffuse and bump...

Once more.. Re: Using the same procedural texture for diffuse and bump...

2004-05-13       - By Morten Bartholdy

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Reply:     1     2  

Lawrence, sorry if I miss something obvious here, where do I freeze the
spatial projection to make this work?

If I freeze the GeoTxtOp I am unable to get the same projection attaching
the VectorState and TextureEdit like in your tree.jpg, so I guess I am
missing something.

TIA!
Morten


-- -- Original Message -- --
From: "Pankhurst, Lawrence" <Lawrence.Pankhurst@(protected)>
To: <XSI@(protected)>
Sent: Monday, May 03, 2004 10:14 AM
Subject: RE: Using the same procedural texture for diffuse and bump...


> Once you've got your spatial projection doing what you want, then freeze
it
> and use a vector state set to texture vector as you described, you can
then
> use just one KA_Turbulence node for both, see attached.
>
> Lawrence
>
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of
> Guillaume Laforge
> Sent: 02 May 2004 13:24
> To: XSI@(protected)
> Subject: RE: Using the same procedural texture for diffuse and bump...
>
> >Try unchecking the wrap options for your texture edit nodes if they are
on!
>
> Yes, the wrap options are off.
>
>  It seems that the "Vector_state" (with texture vector)doesn't give me the
> same "size" for my bump texture than the "spatial texture projection" from
> the texture space generator.
> I'm not sure to understand very well, what are the texture vector.
> Anyway, I hope to have time tomorrow to investigate a little more.
>
> Any info from  "vector_state specialiste" would be great :-)
>
>
> Guillaume
>
>
>
>
>
>
>
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