  | | | pintable displacement | pintable displacement 2004-05-13 - By +
Back "being graham d clark", once i'll make a movie about you.
thank's guys
Graham D Clark wrote:
>Nice Ben. > >Probably not looking for a scripting solution but if so. (in Houdini >even for simple pinatable it requires some expressions) >Via scripting you can set the extrusion values by whatever, postion in >camera view, or postion on grid, I assume you want the later, so >retrieve the position values of each poly rative to the object in x and >y and use that to retireive the rgb values of an image clip at that x,y >(using getpixel or getpixel array) to drive the extrusion value. > >Actually here's the "original" pintable Houdini tutorial ;) >with example file: >http://www.sidefx.com/community/download/samples/pin_table/index.html > >Another way using camera projection in XSI instead of object space: >http://www.grahamdclark.com/Studentresources/tutorials/paramProjector/fa >cecb.mov > >-- ---- ---- ---- ---- ---- -- >http://www.grahamdclark.com >2nd hand TD > > > > > >>-- --Original Message-- -- >>From: owner-xsi@(protected) >>[mailto:owner-xsi@(protected)] On Behalf Of Ben Kilgore >>Sent: May 12, 2004 9:45 PM >>To: XSI@(protected) >>Subject: Re: pintable displacement >> >> >>http://www.semiote.com/temp/pintable.jpg >> >>texture map is 4096x4096...mapped square to the grid. >> >>ben >> >>-- -- Original Message -- -- >>From: "Andras Ikladi" <kodiak@(protected)> >>To: <XSI@(protected)> >>Sent: Wednesday, May 12, 2004 4:32 PM >>Subject: Re: pintable displacement >> >> >> >> >>>+ wrote: >>> >>> >>> >>>>because this is not a clean solution and would create unwanted >>>>displacement noise on the geometry (wouldn't be perfectly sharp) i >>>>guess. as i asked, i'm interested to know how i can drive the >>>>displacement or extrusion of polygon faces (with the >>>> >>>> >>merge-off like >> >> >>>>way so they're independent) via displacement maps as seen on the >>>> >>>> >>example. >> >> >>>Why not just use animated pushmap on a surface and a bunch >>> >>> >>of instanced >> >> >>>and surface constrained sticks? >>>Or you could use Helge's tools. >>>(i don't really know them personally, but i remember some >>> >>> >>of them suited >> >> >>>for this problem.. >>>like scatter and some animatable weighmaps) >>> >>>here is the original houdini tutorial btw: >>>http://www.techimage.co.uk/pdfs/pinboard1.1.pdf >>> >>>Andras >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the >>> >>> >>following text in body: >> >> >>>unsubscribe xsi >>> >>> >>--- >>Outgoing mail is certified Virus Free. >>Checked by AVG anti-virus system (http://www.grisoft.com). >>Version: 6.0.677 / Virus Database: 439 - Release Date: 5/4/2004 >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following >>text in body: >>unsubscribe xsi >> >> >> >> >> > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
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