  | | | pintable displacement | pintable displacement 2004-05-13 - By kim aldis
Back Nice effect, Graham.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Graham D Clark > Sent: 13 May 2004 11:48 > To: XSI@(protected) > Subject: RE: pintable displacement > > Nice Ben. > > Probably not looking for a scripting solution but if so. (in > Houdini even for simple pinatable it requires some > expressions) Via scripting you can set the extrusion values > by whatever, postion in camera view, or postion on grid, I > assume you want the later, so retrieve the position values of > each poly rative to the object in x and y and use that to > retireive the rgb values of an image clip at that x,y (using > getpixel or getpixel array) to drive the extrusion value. > > Actually here's the "original" pintable Houdini tutorial ;) > with example file: > http://www.sidefx.com/community/download/samples/pin_table/index.html > > Another way using camera projection in XSI instead of object space: > http://www.grahamdclark.com/Studentresources/tutorials/paramPr > ojector/fa > cecb.mov > > -- ---- ---- ---- ---- ---- -- > http://www.grahamdclark.com > 2nd hand TD > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Ben Kilgore > > Sent: May 12, 2004 9:45 PM > > To: XSI@(protected) > > Subject: Re: pintable displacement > > > > > > http://www.semiote.com/temp/pintable.jpg > > > > texture map is 4096x4096...mapped square to the grid. > > > > ben > > > > -- -- Original Message -- -- > > From: "Andras Ikladi" <kodiak@(protected)> > > To: <XSI@(protected)> > > Sent: Wednesday, May 12, 2004 4:32 PM > > Subject: Re: pintable displacement > > > > > > > + wrote: > > > > > > > because this is not a clean solution and would create unwanted > > > > displacement noise on the geometry (wouldn't be > perfectly sharp) i > > > > guess. as i asked, i'm interested to know how i can drive the > > > > displacement or extrusion of polygon faces (with the > > merge-off like > > > > way so they're independent) via displacement maps as seen on the > > example. > > > > > > > Why not just use animated pushmap on a surface and a bunch > > of instanced > > > and surface constrained sticks? > > > Or you could use Helge's tools. > > > (i don't really know them personally, but i remember some > > of them suited > > > for this problem.. > > > like scatter and some animatable weighmaps) > > > > > > here is the original houdini tutorial btw: > > > http://www.techimage.co.uk/pdfs/pinboard1.1.pdf > > > > > > Andras > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > > unsubscribe xsi > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.677 / Virus Database: 439 - Release Date: 5/4/2004 > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > body: > > unsubscribe xsi > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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