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pintable displacement

pintable displacement

2004-05-13       - By Nick Webber

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

You could have a look at this method but it's for Lightwave.

http://www.eyelandarts.com/tut/pinarrays.html


N
-- -- Original Message -- --
From: "Ben Kilgore" <ben@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, May 12, 2004 10:45 PM
Subject: Re: pintable displacement


> http://www.semiote.com/temp/pintable.jpg
>
> texture map is 4096x4096...mapped square to the grid.
>
> ben
>
> -- -- Original Message -- --
> From: "Andras Ikladi" <kodiak@(protected)>
> To: <XSI@(protected)>
> Sent: Wednesday, May 12, 2004 4:32 PM
> Subject: Re: pintable displacement
>
>
> > + wrote:
> >
> > > because this is not a clean solution and would create unwanted
> > > displacement noise on the geometry (wouldn't be perfectly sharp) i
> > > guess. as i asked, i'm interested to know how i can drive the
> > > displacement or extrusion of polygon faces (with the merge-off like
> > > way so they're independent) via displacement maps as seen on the
> example.
> > >
> > Why not just use animated pushmap on a surface and a bunch of instanced
> > and surface constrained sticks?
> > Or you could use Helge's tools.
> > (i don't really know them personally, but i remember some of them suited
> > for this problem..
> > like scatter and some animatable weighmaps)
> >
> > here is the original houdini tutorial btw:
> > http://www.techimage.co.uk/pdfs/pinboard1.1.pdf
> >
> > Andras
> >
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>
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