  | | | pintable displacement | pintable displacement 2004-05-13 - By Nick Webber
Back You could have a look at this method but it's for Lightwave.
http://www.eyelandarts.com/tut/pinarrays.html
N -- -- Original Message -- -- From: "Ben Kilgore" <ben@(protected)> To: <XSI@(protected)> Sent: Wednesday, May 12, 2004 10:45 PM Subject: Re: pintable displacement
> http://www.semiote.com/temp/pintable.jpg > > texture map is 4096x4096...mapped square to the grid. > > ben > > -- -- Original Message -- -- > From: "Andras Ikladi" <kodiak@(protected)> > To: <XSI@(protected)> > Sent: Wednesday, May 12, 2004 4:32 PM > Subject: Re: pintable displacement > > > > + wrote: > > > > > because this is not a clean solution and would create unwanted > > > displacement noise on the geometry (wouldn't be perfectly sharp) i > > > guess. as i asked, i'm interested to know how i can drive the > > > displacement or extrusion of polygon faces (with the merge-off like > > > way so they're independent) via displacement maps as seen on the > example. > > > > > Why not just use animated pushmap on a surface and a bunch of instanced > > and surface constrained sticks? > > Or you could use Helge's tools. > > (i don't really know them personally, but i remember some of them suited > > for this problem.. > > like scatter and some animatable weighmaps) > > > > here is the original houdini tutorial btw: > > http://www.techimage.co.uk/pdfs/pinboard1.1.pdf > > > > Andras > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.677 / Virus Database: 439 - Release Date: 5/4/2004 > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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