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interpolateTo() problems

interpolateTo() problems

2003-12-02       - By welchc@(protected)

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Reply:     1     2     3     4     5     6  


Can anyone think of a reason why, when I use this in the exitframe:

     scene.camera
("camMaster").parent.transform.interpolateTo(DestinationPoint, 10)

my result transform does not match the DestinationPoint. The W3d I'm using
was exported from Maya and all the cameras have parents - so I am getting
my Begin.transform and my destination.transform from the camera parents.
The reason for this is that my client has a bunch of cameras set up in the
scene (that HE exported from Maya) - he wants me to interpolate a camera to
and from each of his pre-exsisting camera.transforms.

These are my results:

Notice how my position transform works fine-
    InterpolatedCamera.transform.position = vector( 121.2207,
-8.3720,37.4764 )
    Destination.transform.position = vector( 121.2208, -8.3720, 37.4764 )


But, my rotation transform is another story-They don't match up at all.
    InterpolatedCamera.transform.rotation = vector( 123.8755,
-14.8816,53.1333 )
    theModel.transform.rotation = vector( 94.5999, 0.0000, 45.1678 )

Has anybody else ever had this problem?

Thanks,

Carl Welch

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