  | | | pintable displacement | pintable displacement 2004-05-12 - By Ben Kilgore
Back http://www.semiote.com/temp/pintable.jpg
texture map is 4096x4096...mapped square to the grid.
ben
-- -- Original Message -- -- From: "Andras Ikladi" <kodiak@(protected)> To: <XSI@(protected)> Sent: Wednesday, May 12, 2004 4:32 PM Subject: Re: pintable displacement
> + wrote: > > > because this is not a clean solution and would create unwanted > > displacement noise on the geometry (wouldn't be perfectly sharp) i > > guess. as i asked, i'm interested to know how i can drive the > > displacement or extrusion of polygon faces (with the merge-off like > > way so they're independent) via displacement maps as seen on the example. > > > Why not just use animated pushmap on a surface and a bunch of instanced > and surface constrained sticks? > Or you could use Helge's tools. > (i don't really know them personally, but i remember some of them suited > for this problem.. > like scatter and some animatable weighmaps) > > here is the original houdini tutorial btw: > http://www.techimage.co.uk/pdfs/pinboard1.1.pdf > > Andras > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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