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Applying #LOD modifier to Lingo created meshes

Applying #LOD modifier to Lingo created meshes

2003-12-01       - By Christophe Leske

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Reply:     1     2     3     4     5     6     7     8  

Hi Brian,

it is not possible to add the #lod modifier to lingo generated meshes.
The reason for that is that LOD stores information which is simply not
accessible to Director at runtime. How do you want Director to know in
realtime which surfaces to reduce in detail?

The exporter in 3D Max has an algorithm which "weights" the complexity
of the surface and stores this additional information for the model when
exported.

You can however add the MRM modifier to lingo generated meshes and thus
enhance the detail and visual aspect of a surface.



Christophe Leske

http://www.multimedial.de <http://www.multimedial.de/>
mail: info@(protected)
tel. +49-(0)211 230 99 70
.:.  fürstenwall  157 .:.
:::  40215 düsseldorf :::
 

-- --Original Message-- --
From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)] On Behalf Of Brian
Johnson
Sent: Tuesday, December 02, 2003 8:47 AM
To: dir3d-l@(protected)
Subject: [Dir3d-l] Applying #LOD modifier to Lingo created meshes



Is there a way to support the model.addmodifier(#lod) on models with
meshes created in Lingo?

Apparently it only works on .w3d imported models which must add some
extra data (perhaps just a reordering of vertices) to support the
Multi-Resolution Mesh (MRM) feature.

I’ve created some detailed procedural models in Lingo and would like to
take advantage of the smooth LOD changes of the MRM feature to improve
run time performance.

It seems like it should be possible to add the required data to the mesh
in Lingo.

Does anyone have any suggestions?



Thanks,

Brian




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<DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>Hi
Brian, </FONT></SPAN></DIV>
<DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>it is
not possible to add the #lod modifier to lingo generated meshes. The reason for
that is that LOD stores information which is simply not accessible to Director
at runtime. How do you want Director to know in realtime which surfaces to
reduce in detail?</FONT></SPAN></DIV>
<DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>The
exporter in 3D Max has an algorithm which "weights" the complexity of the
surface and stores this additional information for the model when
exported.</FONT></SPAN></DIV>
<DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>You
can however add the MRM modifier to lingo generated meshes and thus enhance the
detail and visual aspect of a surface.</FONT></SPAN></DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV><!-- Converted from text/plain format -->
<P><FONT size=2>Christophe Leske<BR><BR><A
href="http://www.multimedial.de/">http://www.multimedial.de</A><BR>mail:
info@(protected)<BR>tel. +49-(0)211 230 99 70<BR>.:.&nbsp; fürstenwall&nbsp;
157 .:.<BR>:::&nbsp; 40215 düsseldorf :::<BR>&nbsp;</FONT> </P>
<BLOCKQUOTE dir=ltr
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid;
MARGIN-RIGHT: 0px">
 <DIV></DIV>
 <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT
 face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B>
 dir3d-l-bounces@(protected)
 [mailto:dir3d-l-bounces@(protected)] <B>On Behalf Of </B>Brian
 Johnson<BR><B>Sent:</B> Tuesday, December 02, 2003 8:47 AM<BR><B>To:</B>
 dir3d-l@(protected)<BR><B>Subject:</B> [Dir3d-l] Applying #LOD
 modifier to Lingo created meshes<BR><BR></FONT></DIV>
 <DIV class=Section1>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">Is
 there a way to support the model.addmodifier(#lod) on models with meshes
 created in Lingo?</SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt">Apparently it only works on .w3d imported models
which
 must add some extra data (perhaps just a reordering of vertices) to support
 the Multi-Resolution Mesh (MRM) feature.</SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">I&
#8217;ve
 created some detailed procedural models in Lingo and would like to take
 advantage of the smooth LOD changes of the MRM feature to improve run time
 performance.</SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">It
 seems like it should be possible to add the required data to the mesh in
 Lingo.</SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">Does
 anyone have any suggestions?</SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=3><SPAN
 style="FONT-SIZE: 12pt"></SPAN></FONT>&nbsp;</P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt">Thanks,</SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt">Brian</SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt"></SPAN></FONT>&nbsp;</P></DIV></BLOCKQUOTE></BODY><
/HTML>

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