  | | | Applying #LOD modifier to Lingo created meshes | Applying #LOD modifier to Lingo created meshes 2003-12-01 - By Christophe Leske
Back Hi Brian, it is not possible to add the #lod modifier to lingo generated meshes. The reason for that is that LOD stores information which is simply not accessible to Director at runtime. How do you want Director to know in realtime which surfaces to reduce in detail? The exporter in 3D Max has an algorithm which "weights" the complexity of the surface and stores this additional information for the model when exported. You can however add the MRM modifier to lingo generated meshes and thus enhance the detail and visual aspect of a surface.
Christophe Leske
http://www.multimedial.de <http://www.multimedial.de/> mail: info@(protected) tel. +49-(0)211 230 99 70 .:. fürstenwall 157 .:. ::: 40215 düsseldorf :::
-- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)] On Behalf Of Brian Johnson Sent: Tuesday, December 02, 2003 8:47 AM To: dir3d-l@(protected) Subject: [Dir3d-l] Applying #LOD modifier to Lingo created meshes
Is there a way to support the model.addmodifier(#lod) on models with meshes created in Lingo?
Apparently it only works on .w3d imported models which must add some extra data (perhaps just a reordering of vertices) to support the Multi-Resolution Mesh (MRM) feature.
Ive created some detailed procedural models in Lingo and would like to take advantage of the smooth LOD changes of the MRM feature to improve run time performance.
It seems like it should be possible to add the required data to the mesh in Lingo.
Does anyone have any suggestions?
Thanks,
Brian
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <TITLE>Message</TITLE>
<META content="MSHTML 6.00.2800.1276" name=GENERATOR> <STYLE>@(protected) Section1 {size: 8.5in 11.0in; margin: 1.0in 1.25in 1.0in 1.25in; } P.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0in 0in 0pt; FONT-FAMILY: Arial } LI.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0in 0in 0pt; FONT-FAMILY: Arial } DIV.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0in 0in 0pt; FONT-FAMILY: Arial } A:link { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlink { COLOR: blue; TEXT-DECORATION: underline } A:visited { COLOR: purple; TEXT-DECORATION: underline } SPAN.MsoHyperlinkFollowed { COLOR: purple; TEXT-DECORATION: underline } SPAN.EmailStyle17 { COLOR: windowtext; FONT-FAMILY: Arial } DIV.Section1 { page: Section1 } </STYLE> </HEAD> <BODY lang=EN-US vLink=purple link=blue> <DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>Hi Brian, </FONT></SPAN></DIV> <DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>it is not possible to add the #lod modifier to lingo generated meshes. The reason for that is that LOD stores information which is simply not accessible to Director at runtime. How do you want Director to know in realtime which surfaces to reduce in detail?</FONT></SPAN></DIV> <DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>The exporter in 3D Max has an algorithm which "weights" the complexity of the surface and stores this additional information for the model when exported.</FONT></SPAN></DIV> <DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=234580408-02122003><FONT face=Arial color=#0000ff size=2>You can however add the MRM modifier to lingo generated meshes and thus enhance the detail and visual aspect of a surface.</FONT></SPAN></DIV> <DIV> </DIV> <DIV> </DIV><!-- Converted from text/plain format --> <P><FONT size=2>Christophe Leske<BR><BR><A href="http://www.multimedial.de/">http://www.multimedial.de</A><BR>mail: info@(protected)<BR>tel. +49-(0)211 230 99 70<BR>.:. fürstenwall 157 .:.<BR>::: 40215 düsseldorf :::<BR> </FONT> </P> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B> dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)] <B>On Behalf Of </B>Brian Johnson<BR><B>Sent:</B> Tuesday, December 02, 2003 8:47 AM<BR><B>To:</B> dir3d-l@(protected)<BR><B>Subject:</B> [Dir3d-l] Applying #LOD modifier to Lingo created meshes<BR><BR></FONT></DIV> <DIV class=Section1> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">Is there a way to support the model.addmodifier(#lod) on models with meshes created in Lingo?</SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">Apparently it only works on .w3d imported models which must add some extra data (perhaps just a reordering of vertices) to support the Multi-Resolution Mesh (MRM) feature.</SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">I& #8217;ve created some detailed procedural models in Lingo and would like to take advantage of the smooth LOD changes of the MRM feature to improve run time performance.</SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">It seems like it should be possible to add the required data to the mesh in Lingo.</SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">Does anyone have any suggestions?</SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=3><SPAN style="FONT-SIZE: 12pt"></SPAN></FONT> </P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">Thanks,</SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt">Brian</SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN style="FONT-SIZE: 10pt"></SPAN></FONT> </P></DIV></BLOCKQUOTE></BODY>< /HTML>
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