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Bot file creation

Bot file creation

2003-11-17       - By Joey Ponthieux

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Reply:     1     2     3  

Shai Hinitz wrote:
>
> Hi,
>
> You should be able to create BOT files on any supported OS with the
> appropriate MEL command on that OS.  You can do this in batch mode so it can
> all be done from the command line.
>
> Hope this helps.
>
> Shai
>
> <snip, snip> Anyway, I'd agree
> > with you that this bot file thing should be alot easier than it is. The
> > only way I've been able to figure to create linux bots is render the
> > scene on linux using the iff file, then extract the temp linux bot out
> > of the /usr/tmp directory on the linux machine and rename it. Not sure
> > why this isnt an easier process, heck even on my SGIs I have to use a
> > makebot utility which is on an old Poweranimator install. That isnt so
> > bad but it would seem like this process could be streamlined a bit. The
> > other thing that gets me is I dont understand why Maya seems to want to
> > rebuild a bot file from an iff at every frame of an animation. Unless
> > the texture file is an animated sequence this doesnt make much sense and
> > I've found no way to keep this from recurring. Thanks for you input.
>


Shai,
  We dont currently have a Linux machine which I can run the Maya
interface from(they are all render nodes). How would I execute this from
batch mode?


--

Joey Ponthieux              
NCI Information Systems Inc.
NASA Langley Research Center
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

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