  | | | Bot file creation | Bot file creation 2003-11-17 - By Joey Ponthieux
Back Shai Hinitz wrote: > > Hi, > > You should be able to create BOT files on any supported OS with the > appropriate MEL command on that OS. You can do this in batch mode so it can > all be done from the command line. > > Hope this helps. > > Shai > > <snip, snip> Anyway, I'd agree > > with you that this bot file thing should be alot easier than it is. The > > only way I've been able to figure to create linux bots is render the > > scene on linux using the iff file, then extract the temp linux bot out > > of the /usr/tmp directory on the linux machine and rename it. Not sure > > why this isnt an easier process, heck even on my SGIs I have to use a > > makebot utility which is on an old Poweranimator install. That isnt so > > bad but it would seem like this process could be streamlined a bit. The > > other thing that gets me is I dont understand why Maya seems to want to > > rebuild a bot file from an iff at every frame of an animation. Unless > > the texture file is an animated sequence this doesnt make much sense and > > I've found no way to keep this from recurring. Thanks for you input. >
Shai, We dont currently have a Linux machine which I can run the Maya interface from(they are all render nodes). How would I execute this from batch mode?
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Joey Ponthieux NCI Information Systems Inc. NASA Langley Research Center __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
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