  | | | pintable displacement | pintable displacement 2004-05-12 - By Andras Ikladi
Back + wrote:
> because this is not a clean solution and would create unwanted > displacement noise on the geometry (wouldn't be perfectly sharp) i > guess. as i asked, i'm interested to know how i can drive the > displacement or extrusion of polygon faces (with the merge-off like > way so they're independent) via displacement maps as seen on the example. > Why not just use animated pushmap on a surface and a bunch of instanced and surface constrained sticks? Or you could use Helge's tools. (i don't really know them personally, but i remember some of them suited for this problem.. like scatter and some animatable weighmaps)
here is the original houdini tutorial btw: http://www.techimage.co.uk/pdfs/pinboard1.1.pdf
Andras
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