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talking about form

talking about form

2004-05-12       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

It shouldn't do, or if it does then you're in the same boat with problems
keeping length constant instead of volume.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of B&B
> Sent: 12 May 2004 15:42
> To: XSI@(protected)
> Subject: Re: talking about form
>
> > OK, try deforming your mesh onto a curve then deforming that curve.
> > (from memory), the length shouldn't change.
>
> Yes you right, the lenght of the mesh would be the same and
> also the thickness.
> thanx, I can also use that.
>
>
> the only thing to be careful aboutis the lenght of the the
> curve, that will alter, unless you really are careful,
> causing the mesh to glide back and forth on the curve.
>
> FB
>
>
>
>
> > > -- --Original Message-- --
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of B&B
> > > Sent: 12 May 2004 13:52
> > > To: XSI@(protected)
> > > Subject: talking about form
> > >
> > >
> > > but part of my question, not being specific to my scenes with
> > > fishnet, wires and strings etc. etc.
> > >
> > > if you make a cylinder, and check its volume.
> > > edit>info selection (shift enter)
> > >
> > > and then you deform it with a lattice or envelope.
> > > and check its volume again, then you can see that it has changed.
> > >
> > > the form has decreased or increased in volume.
> > >
> > > sometimes it would be cool that i didnt  ;)
> > >
> > >
> > >
> > > FB
> > >
> > >
> > >
> > >
> > >
> > > --
> > > B&B <bb@(protected)>
> > >
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> > >
> >
> >
> >
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> --
> B&B <bb@(protected)>
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