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talking about form

talking about form

2004-05-12       - By B&B

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

that could be a very neat feature.


-- > There is the volume scaling option in your transform panel...wont help much
> with deforms though.
>
> This started me thinking about a deformation option that would take the
> vector of a movement of some vertices and deliver that to the rest of the
> geometry, either uniformly or with a definable falloff (originating at the
> center of the vertices, perhaps), with the target of maintaining object
> volume from before the points were moved.  The percentage of maintenance of
> course would be easy to allow the user to control as well.
>
> Implementing this as an operator or property would be interesting, too.  As
> a geometry operator, you'd see it when you moved some vertices...as a
> property, you could see it in the difference between two shapes, or
> deformations.  For example, you have a default shape and another shape.
> This property would take the vectors by frame, and apply that maintenance to
> the geometry with similar user controls as the geometry operator.
>
> Forgive me if my terminology is not correct.  I am neither a developer nor a
> programmer.  But, this is pretty interesting to me.
>

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