talking about form 2004-05-12 - By B&B
Back that could be a very neat feature.
-- > There is the volume scaling option in your transform panel...wont help much > with deforms though. > > This started me thinking about a deformation option that would take the > vector of a movement of some vertices and deliver that to the rest of the > geometry, either uniformly or with a definable falloff (originating at the > center of the vertices, perhaps), with the target of maintaining object > volume from before the points were moved. The percentage of maintenance of > course would be easy to allow the user to control as well. > > Implementing this as an operator or property would be interesting, too. As > a geometry operator, you'd see it when you moved some vertices...as a > property, you could see it in the difference between two shapes, or > deformations. For example, you have a default shape and another shape. > This property would take the vectors by frame, and apply that maintenance to > the geometry with similar user controls as the geometry operator. > > Forgive me if my terminology is not correct. I am neither a developer nor a > programmer. But, this is pretty interesting to me. >
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