keeping form 2004-05-12 - By Chris Marshall
Back What I've done in the past when needing a waving cloth type thing, is to create 5 or 6 chains next to each other, each containing about 4 or 5 bones. These cover the surface of your 'net'. Now simply animate the rotation of the bones, in sequence, to get a waving type of motion, one that you can control fairly easily without it looking like a simulation. You just need to make sure you do a 'smooth envelope weights' and cycle the animation as required. Chris
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Sandy Sutherland Sent: Wednesday, May 12, 2004 12:04 PM To: XSI@(protected) Subject: Re: keeping form
You could simluate it, and then pot shapes using 2s or summat loike dat!!
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller/Technical Director The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- -- -- Original Message -- -- From: "B&B" <bb@(protected)> To: <XSI@(protected)> Sent: Wednesday, May 12, 2004 12:17 PM Subject: Re: keeping form
> Cloth for the Net??? - Probably try cloth for the string as well!!! > > S.
Yeah your right Sandy, that would keep the form. But as I said in the email before, I�m working on a 3d puppet film and it would look odd to have hyper realistic cloth simulation while the rest of the anim is puppet like.
But I will try it anyway, at least on the net, it might give some shapes I can work with, in shape animation.
thanx Flemming
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