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keeping form

keeping form

2004-05-12       - By Sandy Sutherland

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

? - you got me there - you are looking for animation that shouldn't deform
incorrectly, but at the same time you don't want that sort of realism??

S.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- --
From: "B&B" <bb@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, May 12, 2004 12:08 PM
Subject: Re: keeping form



I was thinking some would answer "use cloth"

And I�m not doing animation that should have that kind of realism.
Or precalculated shapes etc.

FB



--
B&B <bb@(protected)>
>
> Is there someone with some good workarounds?
>
> I�m doing a lot of technical object animation, on our project, in this
> period.
>
> And I always run into animation things that shouldn�t deform.
>
> what I mean is, I have to animate the net on a fishing net, it has to
> flap up and down, while the character runs with it, but hard to keep
> its shape integer, the form should stay the same, same volume same
> size of the netmaskes.
> Or a better example a long string, is animated, it warps aroung other
> objects and draged here and there, and it has to keep it thickness and
> it�s lenght.
>
> I just find it hard to do with the tools of object manipulation whe have.
> enveloping, shape animation and cage and other deformes.
>
>
> Or is it just me that have missed out on another fundametal XSI tool.
>
>
> Flemming Borgen
>
>
> --
> B&B <bb@(protected)>
>
>
> ---
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