keeping form 2004-05-12 - By Sandy Sutherland
Back ? - you got me there - you are looking for animation that shouldn't deform incorrectly, but at the same time you don't want that sort of realism??
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller/Technical Director The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- -- -- Original Message -- -- From: "B&B" <bb@(protected)> To: <XSI@(protected)> Sent: Wednesday, May 12, 2004 12:08 PM Subject: Re: keeping form
I was thinking some would answer "use cloth"
And I�m not doing animation that should have that kind of realism. Or precalculated shapes etc.
FB
-- B&B <bb@(protected)> > > Is there someone with some good workarounds? > > I�m doing a lot of technical object animation, on our project, in this > period. > > And I always run into animation things that shouldn�t deform. > > what I mean is, I have to animate the net on a fishing net, it has to > flap up and down, while the character runs with it, but hard to keep > its shape integer, the form should stay the same, same volume same > size of the netmaskes. > Or a better example a long string, is animated, it warps aroung other > objects and draged here and there, and it has to keep it thickness and > it�s lenght. > > I just find it hard to do with the tools of object manipulation whe have. > enveloping, shape animation and cage and other deformes. > > > Or is it just me that have missed out on another fundametal XSI tool. > > > Flemming Borgen > > > -- > B&B <bb@(protected)> > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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