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Render Error!!

Render Error!!

2004-05-11       - By Jim Rothrock

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> -- -- Original Message -- --
> From: Cole
> To: XSI@(protected)
> Sent: Tuesday, May 11, 2004 11:48 AM
> Subject: Re: Render Error!!
>

> So your suggestion is to move to Linux? I've been thinking about it, but don
't really have much experience
> with it.

If it's easy to move to Linux, give it a try.  It might solve your problems.
Also, make sure that you are using the conventional memory use reduction
techniques, such as converting texture maps to .map format with imf_copy -p -r,
using view-dependent NURBS and displacement tessellation, and using "large BSP"
acceleration.  Look at the BSP tree statistics and make sure that the BSP tree
depth is reasonable.

> I run a dual PV 3.06 and have the wildcat 7210.

The graphics card is not going to affect the rendering speed unless you are
using Cg shaders.

> Thanks for the tips though, you would happen to remember what reg value you
change?

No, but it should be easy to find on the web.
--
Jim Rothrock | jimr@(protected)
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<BODY bgColor=#ffffff><FONT face=Arial size=2>
<DIV style="FONT: 10pt arial">&gt; -- -- Original Message -- -- </DIV>
<DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>&gt;
From:</B> <A title=cole@(protected) href="mailto:cole@(protected)">Cole</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>&gt; To:</B> <A title=XSI@(protected)
href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
<DIV style="FONT: 10pt arial"><B>&gt; Sent:</B> Tuesday, May 11, 2004 11:48
AM</DIV>
<DIV style="FONT: 10pt arial"><B>&gt; Subject:</B> Re: Render Error!!</DIV>
<DIV>&gt;<BR></DIV>
<DIV><FONT face=Arial size=2>&gt; So your suggestion is to move to Linux? I've
been thinking about it, but don't really have much experience </FONT></DIV>
<DIV><FONT face=Arial size=2>&gt; with it. </FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>If it's easy to move to Linux, give it a try.&nbsp; It might solve your
problems.&nbsp; Also, make sure that you are using the&nbsp;conventional memory
use reduction techniques, such as converting texture maps to .map format with
imf_copy -p -r, using view-dependent NURBS and displacement tessellation, and
using "large BSP" acceleration.&nbsp; Look at the BSP tree statistics and make
sure that the BSP tree depth is reasonable.</DIV>
<DIV>&nbsp;</DIV>
<DIV>
<DIV><FONT face=Arial size=2>&gt; I run a dual PV 3.06 and have the wildcat
7210.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>The graphics card is not going to affect the
rendering speed unless you are using Cg shaders.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>
<DIV><FONT face=Arial size=2>&gt; Thanks for the tips though, you would happen
to remember what reg value you change?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>No, but it should be easy to find on the web.</DIV></FONT><FONT face=Arial
size=2></FONT></DIV></FONT></DIV>
<DIV>--<BR>Jim Rothrock | <A
href="mailto:jimr@(protected)">jimr@(protected)</A></DIV></BODY></HTML>