Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Particle transparency and Reflection

Particle transparency and Reflection

2004-05-11       - By Scott Lange

 Back
Reply:     1     2     3     4  

Nick, thanks so much. I wanted to use the old shaders and that did the
trick. -Larry

 __ __  

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Nick
Sent: Tuesday, May 11, 2004 12:23 PM
To: XSI@(protected)
Subject: Re: Particle transparency and Reflection


You can get transparency, reflection and refraction with the new particles
by plugging in raytracing nodes in the colour input in the tree, they just
take ages to render... I just hope you don't have too many particles to
render...

To use the old particle shaders you mentioned, "simply" delete the shaders
from your ptype so it inherits the shaders attached to the cloud itself (the
only place where you can attach a volume shader for particles). Now, in the
clouds' rendertree attach the appropriate particle shaders you want. Save
your scene. (can't remember if an actual XSI restart is needed at this
point) Open your scene. Draw a region and your particles are now there,
rendering away with ye old shaders... it's a convoluted way of getting the
old shaders to work as they do come in real handy some times, but I think
it's got something to do with the way generates the particle files which
contain some info regarding... and then I'm lost... lucky for those bread
crumbs I thought I had left behind...



-- -- Original Message -- --
From: Scott Lange <mailto:scott@(protected)>  
To: XSI <mailto:XSI@(protected)>  
Sent: Wednesday, May 12, 2004 1:57 AM
Subject: Particle transparency and Reflection


Hi, I am currently working on a job with the XSI particles in version3.5 and
found myself caught with this nasty rendering issue. I am having trouble
rendering the fluid particles to be transparent and reflective. The default
shaders for the particle cloud and the particle type doesn't have any
transparency or reflection parameters. Now, I've looked into the old "tap
water" scene from the XSInetview under the library->simulation section, and
tried the "water fall" simulation tutorial at XSIBase. It seems to me that,
at least in the old version of XSI (2.x), I can assign a new particle shader
like particle blob or particle_fluidv2 to the particles. Those shaders have
access to transparency and reflection properties. I've tried to hook those
shaders and their respective volume shader into the appropriate cloud
material node in the render tree. The results did not show up in the render.
So I am asking if anyone have had success and know how to render transparent
liquid with the XSI3.5 fluid particles or know any alternatives. Thanks in
advance.

Larry
Larry Leung
Animator
Turbulence Effects Inc.
38 East 32nd Street
6th Floor
NY, NY 10016
scott@(protected)



<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>Particle transparency and Reflection</TITLE>
<META http-equiv=Content-Type content="text/html; charset=us-ascii">
<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV dir=ltr align=left><FONT face=Arial color=#0000ff size=2><SPAN
class=109331318-11052004>Nick, thanks so much. I wanted to use the old shaders
and that did the trick. -Larry</SPAN></FONT></DIV><BR>
<DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
<HR tabIndex=-1>
<FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected)
[mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Nick<BR><B>Sent:</B>
Tuesday, May 11, 2004 12:23 PM<BR><B>To:</B>
XSI@(protected)<BR><B>Subject:</B> Re: Particle transparency and
Reflection<BR></FONT><BR></DIV>
<DIV></DIV>
<DIV><FONT face=Arial size=2>You can get transparency, reflection&nbsp;and
refraction with the new particles by plugging in raytracing nodes in the colour
input in the tree, they just take ages to render... I just hope you don't have
too many particles to render... </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>To use the old particle shaders you mentioned,
"simply" delete the shaders from your ptype so it inherits the shaders attached
to the cloud itself (the only place where you can attach a volume shader for
particles). Now, in the clouds' rendertree attach the appropriate particle
shaders you want. Save your scene. (can't remember if an actual XSI restart is
needed at this point) Open your scene. Draw a region and your particles are now
there, rendering away with ye old shaders... it's a convoluted way of getting
the old shaders to work as they do come in real handy some times, but I think
it's got something to do with the way generates the particle files which
contain
some info regarding... and then I'm lost... lucky for those bread crumbs I
thought I had left behind...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=scott@(protected)
 href="mailto:scott@(protected)">Scott Lange</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 12, 2004 1:57
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Particle transparency and
 Reflection</DIV>
 <DIV><BR></DIV><!-- Converted from text/rtf format -->
 <P><FONT face=Arial size=2>Hi, I am currently working on a job with the XSI
 particles in version3.5 and found myself caught with this nasty rendering
 issue. I am having trouble rendering the fluid particles to be transparent
and
 reflective. The default shaders for the particle cloud and the particle type
 doesn't have any transparency or reflection parameters. Now, I've looked into
 the old "tap water" scene from the XSInetview under the library-&gt
;simulation
 section, and tried the "water fall" simulation tutorial at XSIBase. It seems
 to me that, at least in the old version of XSI (2.x), I can assign a new
 particle shader like particle blob or particle_fluidv2 to the particles.
Those
 shaders have access to transparency and reflection properties. I've tried to
 hook those shaders and their respective volume shader into the appropriate
 cloud material node in the render tree. The results did not show up in the
 render. So I am asking if anyone have had success and know how to render
 transparent liquid with the XSI3.5 fluid particles or know any alternatives.
 Thanks in advance.</FONT></P>
 <P><FONT face=Arial size=2>Larry</FONT><FONT face="Times New Roman">
 </FONT><BR><FONT face="Trebuchet MS" size=2>Larry Leung</FONT><FONT
 face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS"
 size=2>Animator</FONT><FONT face="Times New Roman"><BR></FONT><FONT
 face="Trebuchet MS" size=2>Turbulence Effects Inc.</FONT><FONT
 face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>38 East
 32<SUP>nd</SUP> Street</FONT><FONT face="Times New Roman"><BR></FONT><FONT
 face="Trebuchet MS" size=2>6<SUP>th</SUP> Floor</FONT><FONT
 face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>NY, NY
 10016</FONT><FONT face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS"
 size=2>scott@(protected)</FONT><FONT face="Times New Roman">
 </FONT></P><BR></BLOCKQUOTE></BODY></HTML>