  | | | Cinema 4d and Bones | Cinema 4d and Bones 2003-11-29 - By Berndt Garbotz
Back Hi Darrel,
thanks a lot. We got the animation, we can blend animations, but as said, the wrong duration of "0" makes me headaches ...
Next strange behavior of cinema:
It creates a Group "Scene Root" which is automatically the parent for all nodes. Any idea how to stop cinema from doing this?
Berndt
> At 22:52 +0100 11/26/03, Berndt Garbotz wrote: > >> Further experiences with c4d/sw3d export? > > > This is the message I got from Maxon Tech Support when I was trying to > investigate bone export for a review in June: > > "First you should upgrade to 8.1 as there were a lot of bug fixes with > regards to the Shockwave exporter. You can download the update from > (www.maxoncomputer.com) under the Updates section. The reason that you > aren't getting the bone animation though is because the exporter will > only > export out keyframed animation, if you are using MOCCA or expressions to > drive the bones they will not be animated when you export. To add > keyframes to the bones from an Ik'ed bones chain you would need to select > all of the bones then in the timeline go to (Object->Bake Object). This > will create a duplicate of the bone chain in your Objects Manager. You > will need to delete all of the IK and Expression tags on the new objects > and delete the old bone chain. So now your bones should only be using > PSR > data to control them."
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