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Cinema 4d and Bones

Cinema 4d and Bones

2003-11-29       - By Berndt Garbotz

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Reply:     1     2     3     4  

Hi Darrel,

thanks a lot. We got the animation, we can blend animations, but as
said, the wrong duration of  "0" makes me headaches ...

Next strange behavior of cinema:

It creates a Group "Scene Root" which is automatically the parent for
all nodes. Any idea how to stop cinema from doing this?

Berndt



> At 22:52 +0100 11/26/03, Berndt Garbotz wrote:
>
>> Further experiences with c4d/sw3d export?
>
>
> This is the message I got from Maxon Tech Support when I was trying to
> investigate bone export for a review in June:
>
> "First you should upgrade to 8.1 as there were a lot of bug fixes with
> regards to the Shockwave exporter.  You can download the update from
> (www.maxoncomputer.com) under the Updates section.  The reason that you
> aren't getting the bone animation though is because the exporter will
> only
> export out keyframed animation, if you are using MOCCA or expressions to
> drive the bones they will not be animated when you export.  To add
> keyframes to the bones from an Ik'ed bones chain you would need to select
> all of the bones then in the timeline go to (Object->Bake Object).  This
> will create a duplicate of the bone chain in your Objects Manager.  You
> will need to delete all of the IK and Expression tags on the new objects
> and delete the old bone chain.  So now your bones should only be using
> PSR
> data to control them."



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